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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Light Domain is a subclass of Cleric.
| description = Light Domain is a subclass of Cleric.
| image = Class Cleric Light Badge Icon.png
| image = Class Cleric Light Badge Icon.png
}}
}}
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable [[Deities]] associated with this domain: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Eilistraee|Eilistraee]], [[Deities#Helm|Helm]], and [[Deities#Lathander|Lathander]].
{{Quote class|{{PAGENAME}}}}


[[Category:Subclasses]]
== Subclass features ==
{{SubclassQuote|quote=The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.|image=Light Domain Subclass 300px.png}}
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}
=== Level 1 ===


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{Level header|1}}
** {{SAI|Light}}
 
** {{SAI|Burning Hands}}
; {{SAI|Warding Flare|w=40}}
** {{SAI|Faerie Fire|c=16}}
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.
 
{{HorizontalRuleImage}}


==== {{SAI|Warding Flare|w=40}} ====
; Domain Spells
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Light}}
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 2 ===
{{Level header|2}}


==== {{SAI|Radiance of the Dawn|w=40}} ====
; {{SAI|Radiance of the Dawn|w=40}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  


=== Level 3 ===
{{Level header|3}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Flaming Sphere|c=16}}
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Scorching Ray}}
:* {{SAI|Flaming Sphere|c=16}}
:* {{SAI|Scorching Ray}}


=== Level 5 ===
{{Level header|5}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Daylight}}
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Fireball}}
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}


=== Level 6 ===
{{Level header|6}}


* '''{{SAI|Improved Warding Flare}}:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
; {{SAI|Improved Warding Flare|w=40}}
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.


=== Level 7 ===
{{Level header|7}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Guardian of Faith}}
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Wall of Fire|c=16}}
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 8 ===
{{Level header|8}}


* '''{{SAI|Potent Spellcasting}}:''' You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
; {{Pass|Potent Spellcasting|w=40}}
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.


=== Level 9 ===
{{Level header|9}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Destructive Wave}}
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Flame Strike}}
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


== External Links ==
== External links ==
* {{FRWiki|Light domain|long}}
* {{FRWiki|Light domain|long}}


[[Category:Subclasses]]
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 04:09, 29 July 2024

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Warding Flare Warding Flare
Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded Blinded is immune to this effect.
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Radiance of the Dawn Radiance of the Dawn
Channel Divinity Action
Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Level 3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 6

Improved Warding Flare Improved Warding Flare
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Level 7

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 8

Potent Spellcasting Potent Spellcasting
You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.

Level 9

Domain Spells
You gain spells from your domain. They are Always Prepared.

External links[edit | edit source]