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Restoration: Difference between revisions
HarveyPekar (talk | contribs) (Created page with "alt=A large and friendly conch swooshes its neon blue tentacles through the air, expelling a pleasant healing mist.|right|frameless '''Restoration''' is an entity found throughout Baldur's Gate 3. An apparent biotechnology of Illithid origin with the appearance of a tentacled conch, players can interact with this strange mechanism to fully replenish their resources. == Mechanics == Using Restoration provides players with the full bene...") |
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[[File:Restoration.PNG|alt=A large and friendly conch swooshes its neon blue tentacles through the air, expelling a pleasant healing mist.|right| | [[File:Restoration.PNG|alt=A large and friendly conch swooshes its neon blue tentacles through the air, expelling a pleasant healing mist.|right|thumb|A restoration device]] | ||
'''Restoration''' is an entity found throughout [[Baldur's Gate 3]]. | '''Restoration''' is an entity found throughout [[Baldur's Gate 3]]. Appearing as biotechnology of [[Illithid]] origin with the appearance of a tentacled conch, or as a faucet, party members can interact with the mechanisms to fully replenish their resources. | ||
== Mechanics == | == Mechanics == | ||
Using Restoration provides | Using Restoration provides party members with the full benefits of a [[long rest]]. Restoration fully heals the party, restores all [[Spells#Spell slots|spell slots]], replenishes class-specific resources such as [[Bardic Inspiration]] and [[Channel Divinity]] charges, and recharges all actions. It does ''not'' end ongoing effects that are described as lasting until the next long rest. | ||
In [[Honour Mode]], Restoration can only be used once before being exhausted. | In [[Honour Mode]], Restoration can only be used once before being exhausted. In all other difficulty settings, Restoration can be used an unlimited amount of times. | ||
== Locations == | == Locations == | ||
=== Act One === | === Act One === | ||
* On the [[Nautiloid]], in the partially-destroyed room with the mind flayer emblem on the ground at {{Coords|-37|-372}} | |||
* On the [[Nautiloid]], | * On the Nautiloid, in the room with {{CharLink|Shadowheart|Shadowheart's}} pod at {{Coords|-12|-362}} | ||
* On the | * On the Nautiloid, just outside of the door to the Helm at {{Coords|4|-389}} | ||
=== Act Two === | === Act Two === | ||
* In the [[Mind Flayer Colony]], next to the lift immediately preceding the fight against {{CharLink|Ketheric Thorm}} at {{Coords|752|-34}} | |||
=== Act Three === | === Act Three === | ||
{{ | * At the pool inside of {{CharLink|Raphael|Raphael's}} boudoir in the [[House of Hope]]{{ref|This can be used an unlimited number of times while fighting Rapahel until he is defeated.}} | ||
* Next to the entrance to the courtyard in [[High Hall]]{{ref|This restoration pod is not available on tactician or honour mode.}} | |||
* Next to the brainstem in [[High Hall]], immediately preceding the final fight [[Confront_the_Elder_Brain#Atop_the_Netherbrain|Atop the Netherbrain]]{{ref|This restoration pod is not available on tactician or honour mode.}} | |||
==Notes and references== | |||
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Latest revision as of 14:28, 27 December 2024
Restoration is an entity found throughout Baldur's Gate 3. Appearing as biotechnology of Illithid origin with the appearance of a tentacled conch, or as a faucet, party members can interact with the mechanisms to fully replenish their resources.
Mechanics[edit | edit source]
Using Restoration provides party members with the full benefits of a long rest. Restoration fully heals the party, restores all spell slots, replenishes class-specific resources such as Bardic Inspiration and Channel Divinity charges, and recharges all actions. It does not end ongoing effects that are described as lasting until the next long rest.
In Honour Mode, Restoration can only be used once before being exhausted. In all other difficulty settings, Restoration can be used an unlimited amount of times.
Locations[edit | edit source]
Act One[edit | edit source]
- On the Nautiloid, in the partially-destroyed room with the mind flayer emblem on the ground at X: -37 Y: -372
- On the Nautiloid, in the room with Shadowheart's pod at X: -12 Y: -362
- On the Nautiloid, just outside of the door to the Helm at X: 4 Y: -389
Act Two[edit | edit source]
- In the Mind Flayer Colony, next to the lift immediately preceding the fight against Ketheric Thorm at X: 752 Y: -34
Act Three[edit | edit source]
- At the pool inside of Raphael's boudoir in the House of Hope[1]
- Next to the entrance to the courtyard in High Hall[2]
- Next to the brainstem in High Hall, immediately preceding the final fight Atop the Netherbrain[3]