Ad placeholder
The Spellsparkler: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Tag: Undo |
||
(19 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponPage | {{WeaponPage| | ||
| | |||
| image = The Spellsparkler Icon.png | | image = The Spellsparkler Icon.png | ||
| description = {{ | | controller icon = The Spellsparkler Unfaded.png | ||
| icon = The Spellsparkler Unfaded Icon.png | |||
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaves|Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells. | |||
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments. | | quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments. | ||
| category = simple | | category = simple | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = versatile | | handedness = versatile | ||
| type = Quarterstaves | | type = Quarterstaves | ||
| rarity = rare | | rarity = rare | ||
| damage = 1d6 | |||
| damage = 1d6 | | damage type = Bludgeoning | ||
| damage type = Bludgeoning | | versatile damage = 1d8 | ||
| versatile damage = 1d8 | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = | | price = 310 | ||
| | | uid = MAG_ChargedLightning_Quarterstaff | ||
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57 | |||
| | | passives = Electric Veins | ||
* | | special = | ||
* | | weapon actions = Topple | ||
| where to find = Reward for rescuing [[Florrick|Counsellor Florrick]] from the burning inn during the quest [[Rescue the Grand Duke]] | |||
| where to find location = Waukeen's Rest | |||
| where to find x = -63 | |||
| where to find y = 600 | |||
| notes = * The Spellsparkler is one of three possible quest rewards. The other two are [[The Joltshooter]] and [[The Sparky Points]]. | |||
* The '''Electric Veins''' effect applies ''each time damage is applied,'' meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like [[Magic Missile]], [[Scorching Ray]], and [[Eldritch Blast]] will add lightning charges for each hit. | |||
}} | }} | ||
[[Category:Sparkstruck Equipment]] | [[Category:Sparkstruck Equipment]] | ||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Lightning damage]] |
Latest revision as of 16:08, 24 November 2024
The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.
Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 310 gp
-
UID
MAG_ChargedLightning_QuarterstaffUUID
53d6be1b-eac1-4b88-83ab-ba17956eca57
Special
The holder of this item gains:
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2 .
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Waukeen's Rest X: -63 Y: 600: Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke
Notes
- The Spellsparkler is one of three possible quest rewards. The other two are The Joltshooter and The Sparky Points.
- The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.