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The Spellsparkler: Difference between revisions

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{{WeaponPage
{{WeaponPage|
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Spellsparkler Icon.png
| image = The Spellsparkler Icon.png
| description = {{RarityColor|rare|The Spellsparkler}} is a rare [[Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| controller icon = The Spellsparkler Unfaded.png
| icon = The Spellsparkler Unfaded Icon.png
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaves|Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells.
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Quarterstaves <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Quarterstaves
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d8
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage =  <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 360
| price = 310
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = MAG_ChargedLightning_Quarterstaff
* {{Topple}}
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Electric Veins
* '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 [[Lightning Charges]].
| special =
** '''Important Note:''' This effect applies ''per enemy damaged'' meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
| weapon actions = Topple
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Reward for rescuing [[Florrick|Counsellor Florrick]] from the burning inn during the quest [[Rescue the Grand Duke]]
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Sparky Points]] and [[The Joltshooter]].
| where to find location = Waukeen's Rest
| where to find x = -63
| where to find y = 600
| notes = * The Spellsparkler is one of three possible quest rewards. The other two are [[The Joltshooter]] and [[The Sparky Points]].
* The '''Electric Veins''' effect applies ''each time damage is applied,'' meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like [[Magic Missile]], [[Scorching Ray]], and [[Eldritch Blast]] will add lightning charges for each hit.
}}
}}
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Lightning damage]]

Latest revision as of 16:08, 24 November 2024

The Spellsparkler image

The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.

Description Icon.png

Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.

Properties

One-handed damage
Two-handed damage
Details
Quarterstaves Quarterstaves
Rarity: Rare
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 310 gp
UID MAG_ChargedLightning_Quarterstaff
UUID 53d6be1b-eac1-4b88-83ab-ba17956eca57

Special

The holder of this item gains:

Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

Notes

  • The Spellsparkler is one of three possible quest rewards. The other two are The Joltshooter and The Sparky Points.
  • The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.