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Phalar Aluve: Shriek: Difference between revisions
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| summary = '''Phalar Aluve: Shriek''' is a Class Action granted by the {{RarityItem|Phalar Aluve}}. It is a variant of {{SAI|Phalar Aluve: Melody}}. The sword penalizes your enemies' | | summary = '''Phalar Aluve: Shriek''' is a Class Action granted by the {{RarityItem|Phalar Aluve}}. It is a variant of {{SAI|Phalar Aluve: Melody}}. The sword penalizes your enemies' [[Saving Throws]], and causes you to deal extra {{DamageType|Thunder}} damage whenever you hit it with this weapon. | ||
| description = The sword Shrieks. All enemies within {{ | | description = The sword Shrieks. All enemies within {{Radius|m=6|ft=20}} of range have a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all{{bug}} {{SavingThrow}}s. Affected creatures receive an extra {{DamageText|1d4|Thunder|drs=t}} damage. | ||
The sword will stop shrieking if unequipped. | The sword will stop shrieking if unequipped. | ||
| image = Phalar Aluve Shriek.webp | | image = Phalar Aluve Shriek.webp | ||
| cost = action | | cost = action | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| condition = Singing Sword: Shrieking | | condition = Singing Sword: Shrieking | ||
| condition duration = 5 | | condition duration = 5 | ||
| condition2 = Singing Sword: Shriek | | condition2 = Singing Sword: Shriek | ||
| granted by items = Phalar Aluve | | granted by items = Phalar Aluve | ||
| notes = | | notes = * The condition ''Singing Sword: Shrieking'' is applied to the wielder of Phalar Aluve | ||
* The | * The condition ''Singing Sword: Shriek'' is applied to an attacked target of Phalar Aluve | ||
* Despite what one of the descriptions implies, the additional thunder damage triggers on ''any'' damage done to targets in aura range by ''any'' allied character (not just from weapon attacks from Phalar Aluve, and not just damage from direct party members). Effects that hit multiple times (such as [[Magic Missile]]) will trigger the thunder damage multiple times. | |||
| bugs = * Despite its description, Shriek affects all saving throws ''and'' attack rolls made by the affected target. | |||
}} | }} | ||
[[Category:Actions]] | [[Category:Actions]] | ||
[[Category:Sources of Thunder damage]] |
Latest revision as of 01:20, 28 January 2025
Phalar Aluve: Shriek is a Class Action granted by the Phalar Aluve. It is a variant of . The sword penalizes your enemies' Saving Throws, and causes you to deal extra
Thunder damage whenever you hit it with this weapon.
Description
The sword Shrieks. All enemies within 6 m / 20 ft of range have a
1d4 penalty to all[See: Bugs]
Saving throws. Affected creatures receive an extra 1d4
ThunderDRS damage.
The sword will stop shrieking if unequipped.
Properties
- Cost:
-
Action
- Details:
-
Recharge: Short rest
Condition: Singing Sword: Shrieking
Duration: 5 turns
- Enemies within
6 m / 20 ft of range have
1d4 penalty to all[See: Bugs]
Saving throws and
Attack rolls. The sword deals an additional 1d4
Thunder damage to creatures affected by the shrieked.
Condition: Singing Sword: Shriek
- Affected entity has
1d4 penalty to all[See: Bugs]
Saving throws and
Attack rolls. When it is attacked, it takes an additional 1d4
Thunder damage.
How to learn
Notes
- The condition Singing Sword: Shrieking is applied to the wielder of Phalar Aluve
- The condition Singing Sword: Shriek is applied to an attacked target of Phalar Aluve
- Despite what one of the descriptions implies, the additional thunder damage triggers on any damage done to targets in aura range by any allied character (not just from weapon attacks from Phalar Aluve, and not just damage from direct party members). Effects that hit multiple times (such as Magic Missile) will trigger the thunder damage multiple times.
Bugs
- Despite its description, Shriek affects all saving throws and attack rolls made by the affected target.