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Adamantine Shield: Difference between revisions
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{{hatnote|See also: [[Adamantine Shield (passive feature)]].}} | {{hatnote|See also: [[Adamantine Shield (passive feature)]].}} | ||
{{EquipmentPage | {{EquipmentPage | ||
| name = Adamantine Shield | | name = Adamantine Shield | ||
| image = Adamantine Shield Icon.png | |||
| controller icon = Adamantine Shield Unfaded.png | |||
| icon = Adamantine Shield Unfaded Icon.png | | icon = Adamantine Shield Unfaded Icon.png | ||
| description = | | description = {{Rare|Adamantine Shield}} is a rare [[Shields|Shield]] that sends enemies [[Reeling (Condition)|Reeling]] when they miss you with a melee attack. | ||
| quote = The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new. | | quote = The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new. | ||
| type = Shields | | type = Shields | ||
| proficiency = Shields | | proficiency = Shields | ||
| armour class = | | armour class = | ||
| armour class bonus = +2 | | armour class bonus = +2 | ||
| stealth disadvantage = | | stealth disadvantage = | ||
| enchantment = | | enchantment = | ||
| rarity = rare | | rarity = rare | ||
| weight kg = 2.7 | | weight kg = 2.7 | ||
| weight lb = 5.4 | | weight lb = 5.4 | ||
Line 19: | Line 19: | ||
| uid = WPN_HUM_Shield_Adamantine_A | | uid = WPN_HUM_Shield_Adamantine_A | ||
| uuid = 96907713-b560-4daf-ab32-3c1aec3f3890 | | uuid = 96907713-b560-4daf-ab32-3c1aec3f3890 | ||
| | | passives = Adamantine Shield (passive feature) | ||
| special = * Attackers can't land [[critical hit]]s on the wearer. | |||
{{SpellAction|Shield Blow}} | |||
*Attackers can't land [[critical hit]]s on the wearer. | | where to find = Can be forged with a {{RarityItem|Shield Mould}} and {{RarityItem|Mithral Ore}} | ||
| where to find = | | where to find location = Adamantine Forge | ||
| where to find x = -558 | |||
| notes = | | where to find y = 230 | ||
| notes = | |||
* The Reeling condition from Adamantine Shield is renewed on each miss against the wearer, and is removed on successful hit. | * The Reeling condition from Adamantine Shield is renewed on each miss against the wearer, and is removed on successful hit. | ||
* The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer. | * The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer. | ||
}} | }} | ||
{{Inflicts|Reeling|item}} | |||
==Gallery== | ==Gallery== | ||
<gallery heights="300px" mode="packed"> | <gallery heights="300px" mode="packed"> | ||
File:Adamantine Shield ingame.png|Appearance in game | File:Adamantine Shield ingame.png|Appearance in game | ||
</gallery> | </gallery> | ||
[[Category:Adamantine | [[Category:Adamantine equipment]] |
Latest revision as of 11:41, 19 November 2024
See also: Adamantine Shield (passive feature).
Adamantine Shield is a rare Shield that sends enemies Reeling when they miss you with a melee attack.
The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new.
Properties
- Required Proficiency:
- Rarity: Rare
- Weight: 2.7 kg / 5.4 lb
- Price: 190 gp
-
UID
WPN_HUM_Shield_Adamantine_AUUID
96907713-b560-4daf-ab32-3c1aec3f3890
Special
The wearer of this item gains:
- Attackers can't land critical hits on the wearer.
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity saving throw.
- Adamantine Shield
- When a melee attack misses you, the attacker is sent for 2 turns.
Where to find
- Adamantine Forge X: -558 Y: 230: Can be forged with a Shield Mould and Mithral Ore
Notes
- The Reeling condition from Adamantine Shield is renewed on each miss against the wearer, and is removed on successful hit.
- The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer.