{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
| type = spell
{{SpellPage
| uid = Target_IceStorm
| name = Ice Storm
| image = Ice Storm.webp
| level = 4
| level = 4
| school = Evocation
| school = Evocation
| ritual =
| classes = Druid, Sorcerer, Wizard
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by items = Markoheshkir:Short Rest
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} surface that lasts 2 turns.
| damage 1 = 2d8
| damage 1 type = Bludgeoning
| damage 2 = 4d6
| damage 2 type = Cold
| cost = action, spell4
| cost = action, spell4
| attack roll =
| save = DEX
| damage = 2d8
| on save = Targets still take half damage.
| damage modifier =
| damage type = Bludgeoning
| damage save = Dexterity
| damage save effect = half
| extra damage = 4d6
| extra damage modifier =
| extra damage type = Cold
| extra damage save = Dexterity
| extra damage save effect = half
| concentration =
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| aoe = radius
| aoe = radius
| aoe m = 6
| aoe m = 6
| aoe ft = 20
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each spell slot level above 4th.
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic
| area turn start damage save =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area turn start damage save effect =
| granted by items = Markoheshkir:Short Rest
| area turn end damage =
| notes =
| area turn end damage type =
* The incantation for Ice Storm is ''Tremē'', the Latin command "tremble/quake!"
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| notes =
| video = Ice Storm Visuals.mp4
| video = Ice Storm Visuals.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Ice storm|long}}
* {{FRWiki|Ice storm|long}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Cold damage]]
Latest revision as of 22:53, 26 February 2025
Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.
Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns.