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Soul Catching: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone | | summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone while unarmed. | ||
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | | description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | ||
| condition = Grasp Essence | | condition = Grasp Essence | ||
| condition duration = 2 | | condition duration = 2 | ||
| recharge = Per Turn | | recharge = Per Turn | ||
| | | notes = | ||
* Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a ''single'' attack or saving throw. For some attacks that can hit multiple enemies, such as Primal Stampede, this +5 bonus can be applied to each attack roll. | |||
* Soul Catching can be used on objects and party members to gain Grasp Essence outside combat. | |||
* Combat log shows a saving throw for gaining and using Grasp Essence, but they always work no matter whether the roll fails or succeeds. | |||
}} | }} |
Latest revision as of 21:37, 9 November 2024
Soul Catching is a passive feature that heals the wearer if they hit someone while unarmed.
Description
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.
Details
- Recharge: Per Turn
Condition: Grasp Essence
Duration: 2 turns
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
How to learn
Granted by the equipment:
Notes
- Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw. For some attacks that can hit multiple enemies, such as Primal Stampede, this +5 bonus can be applied to each attack roll.
- Soul Catching can be used on objects and party members to gain Grasp Essence outside combat.
- Combat log shows a saving throw for gaining and using Grasp Essence, but they always work no matter whether the roll fails or succeeds.