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Tahan: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Tahan
| title = Tahan
| description = Tahan is a Rock Gnome NPC in Baldur's Gate 3. She is one of the Druids at the Druid Grove performing the Rite of Thorns.
| description = Tahan is one of the druids performing the Rite of Thorns during Act One.
| image = Tahan.png
| image = Tahan.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Tahan
| name = Tahan
|image=[[File:Tahan.png|350px]]
| image = <gallery>
|STR=10
Tahan.png|In-game
|DEX=12
Portrait Tahan.png|Portrait
|CON=12
</gallery>
|INT=14
| identity = Female
|WIS=16
| va =  
|CHA=12
| faction = [[Circle of the Emerald Grove]]
|level=3
| hometown = [[Emerald Grove]]
|race=[[Gnome#Rock Gnome|Rock Gnome]]
| size = [[Small]]
|type=Humanoid
| type = [[Humanoid]]
|HP=18; 23{{Tactician}}
| race = [[Gnome]]
|AC=12
| subrace = [[Rock Gnome]]
|speed=7.5m / 25ft
| class = [[Druid]]
|size=Medium
| level = 3
|weight=35kg / 70lbs
| hiddenlevel = 3
|proficiency=2
| e hp = 12
|initiative=+1
| hp = 18
|passive = {{PAS|Darkvision_(Passive_Feature)|Darkvision}}{{PAS|Gnome Cunning}}
| t hp = 23
|class = Druid
| ac = 12
|location = [[Druid Grove]]
| movement m = 7.5
|alt-name=3d Model|alt-image=[[File:Tahan Model.png|250px]]
| weight kg = 35
}}'''Tahan''' is a [[Gnome#Rock Gnome|Rock Gnome]] NPC in [[Baldur's Gate 3]]. She is one of the Druids at the [[Druid Grove]] performing the Rite of Thorns. She is a [[Kagha]] loyalist, and will resent your meddling if the [[Rite of Thorns]] is interrupted.
| xp = 20
| str = 10
| dex = 12
| con = 12
| int = 14
| wis = 16
| cha = 12
| int save prof = yes
| wis save prof = yes
| passives = Darkvision, Gnome Cunning, Opportunity Attack
| uuid = 641fc4b5-3c42-4c4d-a759-541ad437f9df
| uid = S_DEN_RitualDruid_005
| stats = DEN_Tahan
}}
'''Tahan''' is one of the druids performing the [[Rite of Thorns (ritual)|Rite of Thorns]] during [[Act One]].
{{DiQ|We should be looking out for ourselves.|Tahan}}
 
== Involvement ==
=== Act One ===
Tahan can be found at the [[Sacred Pool]] of the [[Emerald Grove]]. She is loyal to {{CharLink|Kagha}} and resents both the party and [[Tiefling refugees|tiefling refugees]] for bringing violence to their gates.
 
== Combat ==
=== Attacks and abilities ===
Tahan has two {{SAI|Wild Shape}} charges and can can cast spells using Level Two {{Icon|Spell Slot Icon.webp|20}}[[Spells|Spell Slots]].
 
{{Feature box|Heat Metal}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Mirror Image}}
{{Feature box|Produce Flame}}
{{Feature box|Thunderwave}}
{{Feature box|Wild Shape: Wolf}}
 
== Loot ==
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Quarterstaff}}
 
== Gallery ==
<gallery heights="250px" mode="packed">
Tahan Model.png|Tahan's model.
</gallery>


== Abilities ==
== External links ==
* {{FRWiki|Tahan|long}}


* {{SAI|Heat Metal}}<br />
{{Emerald Grove}}
{{NavCharacters|one}}
[[Category:Gnomes]]
[[Category: Humanoids]]
[[Category:Rock Gnomes]]
[[Category: Gnomes]]
[[Category:Humanoids]]
[[Category: Druids]]
[[Category:Characters]]
[[Category: Characters in Act 1]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]

Latest revision as of 02:23, 14 February 2025

Tahan is one of the druids performing the Rite of Thorns during Act One.

Portrait Tahan.png
We should be looking out for ourselves.
Tahan

Involvement[edit | edit source]

Act One[edit | edit source]

Tahan can be found at the Sacred Pool of the Emerald Grove. She is loyal to Kagha Kagha and resents both the party and tiefling refugees for bringing violence to their gates.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Tahan has two Wild Shape Wild Shape charges and can can cast spells using Level Two Spell Slot Icon.webpSpell Slots.

Heat Metal.webp
Heat Metal Heat Metal (+ )
Damage: 2~16
D8 Fire.png
2d8Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mirror Image.webp
Mirror Image Mirror Image (+ )

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.

 Range: Self
Thunderwave.webp
Thunderwave Thunderwave (+ )
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Wild Shape Wolf.webp
Wild Shape: Wolf Wild Shape: Wolf (+ )

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]