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Force Conduit (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
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| effects =  
| effects = *{{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage against the affected entity is reduced by 1 per turn remaining.  
*{{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage against the affected entity is reduced by 1 per turn remaining.
*If the entity takes damage while it has 5 or more turns remaining, it deals {{DamageText|1d4|Force}} damage in a 6 m / 20 ft radius.
*If the entity takes damage while it has 5 or more turns remaining, it deals {{DamageText|1d4|Force}} damage in a 6 m / 20 ft radius.
*'''Force Conduit''' has a maximum {{duration|7}}.
*'''Force Conduit''' has a maximum {{duration|7}}.
}}
| stack id = MAG_ZOC_FORCE_CONDUIT
| properties = MultiplyEffectsByDuration
| stack type = additive
| notes = *The {{DamageText|1d4|Force}} damage is apparently only triggered after a direct melee {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}} damage high enough to surpass your damage reduction and resistances. If the direct Melee has rider damage, such as Necrotic from Necrotic Claws, it will trigger the Force damage even if there is no Physical damage taken.
*Force Conduit reduces physical damage received even via [[Warding Bond]], but it won't trigger Force retribution damage as it requires a direct melee hit.
*Like [[Lightning Charges]], all the charges are consumed when the Force area damage is triggered.
}}


[[Category:Sources of damage reduction]]
[[Category:Sources of damage reduction]]

Latest revision as of 03:09, 29 January 2025

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Properties

If already applied If already applied: add to duration

More properties More properties:

Notes

  • The 1d4Damage TypesForce damage is apparently only triggered after a direct melee Damage TypesBludgeoning, Damage TypesPiercing, or Damage TypesSlashing damage high enough to surpass your damage reduction and resistances. If the direct Melee has rider damage, such as Necrotic from Necrotic Claws, it will trigger the Force damage even if there is no Physical damage taken.
  • Force Conduit reduces physical damage received even via Warding Bond, but it won't trigger Force retribution damage as it requires a direct melee hit.
  • Like Lightning Charges, all the charges are consumed when the Force area damage is triggered.

Sources of Force Conduit