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Force Conduit (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
<!-- No image ingame tooltip --> | <!-- No image ingame tooltip --> | ||
| effects = | | effects = *{{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage against the affected entity is reduced by 1 per turn remaining. | ||
*{{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage against the affected entity is reduced by 1 per turn remaining. | |||
*If the entity takes damage while it has 5 or more turns remaining, it deals {{DamageText|1d4|Force}} damage in a 6 m / 20 ft radius. | *If the entity takes damage while it has 5 or more turns remaining, it deals {{DamageText|1d4|Force}} damage in a 6 m / 20 ft radius. | ||
*'''Force Conduit''' has a maximum {{duration|7}}. | *'''Force Conduit''' has a maximum {{duration|7}}. | ||
}} | | stack id = MAG_ZOC_FORCE_CONDUIT | ||
| properties = MultiplyEffectsByDuration | |||
| stack type = additive | |||
| notes = *The {{DamageText|1d4|Force}} damage is apparently only triggered after a direct melee {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}} damage high enough to surpass your damage reduction and resistances. If the direct Melee has rider damage, such as Necrotic from Necrotic Claws, it will trigger the Force damage even if there is no Physical damage taken. | |||
*Force Conduit reduces physical damage received even via [[Warding Bond]], but it won't trigger Force retribution damage as it requires a direct melee hit. | |||
*Like [[Lightning Charges]], all the charges are consumed when the Force area damage is triggered. | |||
}} | |||
[[Category:Sources of damage reduction]] | [[Category:Sources of damage reduction]] |
Latest revision as of 03:09, 29 January 2025
Bludgeoning,
Piercing, and
Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4
Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum
Duration: 7 turns.
Properties
: add to duration :
Notes
- The 1d4
Force damage is apparently only triggered after a direct melee
Bludgeoning,
Piercing, or
Slashing damage high enough to surpass your damage reduction and resistances. If the direct Melee has rider damage, such as Necrotic from Necrotic Claws, it will trigger the Force damage even if there is no Physical damage taken.
- Force Conduit reduces physical damage received even via Warding Bond, but it won't trigger Force retribution damage as it requires a direct melee hit.
- Like Lightning Charges, all the charges are consumed when the Force area damage is triggered.