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{{PageSeo
{{PageSeo
| title = Nettie
| description = Nettie is a Dwarf Druid found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is Halsin's apprentice.
| description = Nettie is a Dwarf Druid found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is Halsin's apprentice.
| image = Nettie.jpg
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Nettie
| name = Nettie
|image=[[File:Nettie.jpg|350px]]
| image = <gallery>
|STR=10
Nettie.jpg|In-game
|DEX=12
Portrait Nettie.png|Portrait
|CON=13
</gallery>
|INT=12
| va = Charlene McKenna
|WIS=15
| faction = [[Circle of the Emerald Grove]]
|CHA=11
| hometown = [[Emerald Grove]]
|level=3
| size = Medium
|race=[[Dwarf#Gold Dwarves|Gold Dwarf]]
| type = Humanoid
|type=Humanoid
| race = [[Gold Dwarf]]
|HP=24; 31{{Tactician}}
| role = Healer
|AC=11
| class = [[Druid]]
|speed=7.5m / 25ft
| level = 3
|size=Medium
| e hp = 17
|weight=65kg / 130lbs
| hp = 24
|proficiency=2
| t hp = 31
|initiative=+1
| ac = 11
|passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Dwarven Resilience}}
| movement m = 8
|class = Druid
| weight kg = 65
|location = [[Druid Grove]]
| str = 10
}}'''Nettie''' is a [[Dwarf]] [[Druid]] NPC in [[Baldur's Gate 3]]. She can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]].
| dex = 12
| con = 13
| int = 12
| wis = 15
| cha = 11
| int save prof = yes
| wis save prof = yes
| passives = Darkvision, Dwarven Resilience, Opportunity Attack
}}
'''Nettie''' is a [[Dwarf]] [[Druid]] in [[Baldur's Gate 3]].
{{DiQ|You seem healthy enough. A bit tired 'round the eyes, maybe.|Nettie| upon examining the player}}


Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
== Overview ==
Nettie can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]]. She can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].


== Chapter One ==
==Involvement==
{{SpoilerWarning}}
The party will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The party can then ask Nettie to help them with the tadpole. She will then guide the party to a secret room there.
The player will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The player can then ask Nettie to help them with the tadpole. She will then guide the player to a secret room there.


If the player has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the player to rescue Halsin because he is the only one who can know of a cure. She will give them [[Wyvern Poison]] and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.
If the talking party member has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the party to rescue Halsin because he is the only one who can know of a cure. She will give them [[Wyvern Poison]] and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.


If the player avoids her questions, she uses a thorn branch to poison the character. An antidote must be crafted before heading to find Halsin, should the player not realize she is trying to trick them.
If the talking party member avoids her questions, she uses a thorn branch to poison the player character, should the they not realize she is trying to trick them.. An antidote must be crafted before heading to find Halsin.


== Speak with Dead ==
==Combat==
'''Player:''' How do I get out of this room? <small>''(If Nettie has locked you in the [[Enclave Library]] at the time.)''</small>
* '''Nettie:''' My circlet...
'''Player:''' Who are you? (If you skipped Nettie's introduction scene.)
* '''Nettie:''' Nettie... apprentice healer... to Master Halsin...
'''Player:''' What happened to you?
* '''Nettie:''' Wanted to protect... wanted to give... mercy... <small>''(If Nettie was killed after poisoning the player, or trying to.)''</small>
* '''Nettie:''' Tried to protect... our grove... <small>''(Otherwise)''</small>
'''Player:''' Where did you keep your valuables?
* '''Nettie:''' Beneath... locked by runes...
** '''Player:''' And how do I get past these locks?
*** '''Nettie:''' Wolf Rune... Rath...


=== If Halsin is alive ===
===Attacks and Abilities===
'''Player:''' Where is Halsin?
{{Feature box|Main Hand Attack|item=Quarterstaff}}
* '''Nettie:''' Gone... with adventurers...
{{Feature box|Poison Spray}}
: '''Nettie:''' Went to goblins... never came back...
{{Feature box|Heat Metal}}
'''Player:''' How can I get rid of the mind flayer parasite?
{{Feature box|Flaming Sphere}}
* '''Nettie:''' Find Halsin... knows parasites... studied them...
{{Feature box|Barkskin}}
{{Feature box|Healing Word}}
{{Feature box|Thunderwave}}
{{Feature box|Wild Shape: Boar}}


=== If Halsin is dead ===
=== Notable loot ===
'''Player:''' Halsin's dead. Is there any other way to get rid of a mind flayer parasite?
* {{MdRarityItem|Key of the Ancients}}
* '''Nettie:''' Master Halsin... studied parasites... hunted the source...
* {{MdRarityItem|Elixir of Silvanus}}
:: Absolute... Moonrise Towers...
* {{MdRarityItem|Wyvern Toxin}}
'''Player:''' How can I get rid of the mind flayer parasite?
* {{MdRarityItem|Goodberry (Item)}}
* '''Nettie:''' Master Halsin... studied parasites... hunted the source...
:: Absolute... Moonrise Towers...
'''Player:''' Halsin's dead. I thought you'd want to know.
* '''Narrator:''' *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*


== Speak with Dead==


== Companion Interactions ==
{{Dialogue start}}
'''Party member:''' How do I get out of this room? <small>''(If Nettie has locked you in the [[Enclave Library]] at the time.)''</small>
*'''Nettie:''' My circlet...
'''Party member:''' Who are you? (If you skipped Nettie's introduction scene.)
*'''Nettie:''' Nettie... apprentice healer... to Master Halsin...
'''Party member:''' What happened to you?
*'''Nettie:''' Wanted to protect... wanted to give... mercy... <small>''(If Nettie was killed after poisoning the player, or trying to.)''</small>
*'''Nettie:''' Tried to protect... our grove... <small>''(Otherwise)''</small>
'''Party member:''' Where did you keep your valuables? 
*'''Nettie:''' Beneath... locked by runes... 
**'''Party member:''' And how do I get past these locks?
***'''Nettie:''' Wolf Rune... Rath...
{{Dialogue end}}
 
===If Halsin is alive===
{{Dialogue start}}
'''Party member:''' Where is Halsin?
*'''Nettie:''' Gone... with adventurers...
:'''Nettie:''' Went to goblins... never came back...
'''Party member:''' How can I get rid of the mind flayer parasite?
*'''Nettie:''' Find Halsin... knows parasites... studied them...
{{Dialogue end}}
 
===If Halsin is dead ===
{{Dialogue start}}
'''Party member:''' Halsin's dead. Is there any other way to get rid of a mind flayer parasite?
*'''Nettie:''' Master Halsin... studied parasites... hunted the source...
::Absolute... Moonrise Towers...
'''Party member:''' How can I get rid of the mind flayer parasite?
*'''Nettie:''' Master Halsin... studied parasites... hunted the source...
::Absolute... Moonrise Towers...
'''Party member:''' Halsin's dead. I thought you'd want to know.
*'''Narrator:''' *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*
{{Dialogue end}}
 
==Companion approval==
* Swear to take the wyvern toxin after asking her for a cure. [[Cleric|Clerics]] of [[Selûne]] have a unique dialogue option for this decision; notably, Shadowheart will still approve.
* Swear to take the wyvern toxin after asking her for a cure. [[Cleric|Clerics]] of [[Selûne]] have a unique dialogue option for this decision; notably, Shadowheart will still approve.
:: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
::{{Approval|Astarion|-1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
<!-- Nothing for Gale or Wyll -->
<!-- Nothing for Gale or Wyll -->


== Trivia ==
== Related literature ==
Nettie is voiced by [https://www.imdb.com/name/nm1800670/ Charlene McKenna]
* {{MdRarityItem|Hastily Written Note (Druids Grove)|Hastily Written Note}}
 
== External links ==
* {{FRWiki|Nettie|long}}


{{NavEmeraldGrove}}
{{Emerald Grove}}
[[Category: Humanoids]]
[[Category:Dwarves]]
[[Category: Dwarves]]
[[Category:Humanoids]]
[[Category: Druids]]
[[Category:Characters]]
[[Category: Characters in Act 1]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]
[[Category: Available to Speak with Dead]]
[[Category: Available to Speak with Dead]]

Latest revision as of 10:04, 26 August 2024

Nettie is a Dwarf Druid in Baldur's Gate 3.

style=width:100%;height:100%;object-fit:cover;

You seem healthy enough. A bit tired 'round the eyes, maybe.
Nettie upon examining the player

Overview[edit | edit source]

Nettie can be found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is an apprentice of Halsin. She can be spoken to with Speak with Dead.

Involvement[edit | edit source]

The party will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The party can then ask Nettie to help them with the tadpole. She will then guide the party to a secret room there.

If the talking party member has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the True Soul. She will recommend the party to rescue Halsin because he is the only one who can know of a cure. She will give them Wyvern Poison and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.

If the talking party member avoids her questions, she uses a thorn branch to poison the player character, should the they not realize she is trying to trick them.. An antidote must be crafted before heading to find Halsin.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison
Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Flaming Sphere.webp
Flaming Sphere Flaming Sphere ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Barkskin.webp
Barkskin Barkskin ()
Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.
 Melee: 1.5 m / 5  ft
Healing Word.webp
Healing Word Healing Word ()
Heal a creature you can see.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Generic Summon.webp
Wild Shape: Boar Wild Shape: Boar ()

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Notable loot[edit | edit source]

Speak with Dead[edit | edit source]

Party member: How do I get out of this room? (If Nettie has locked you in the Enclave Library at the time.)

  • Nettie: My circlet...

Party member: Who are you? (If you skipped Nettie's introduction scene.)

  • Nettie: Nettie... apprentice healer... to Master Halsin...

Party member: What happened to you?

  • Nettie: Wanted to protect... wanted to give... mercy... (If Nettie was killed after poisoning the player, or trying to.)
  • Nettie: Tried to protect... our grove... (Otherwise)

Party member: Where did you keep your valuables?

  • Nettie: Beneath... locked by runes...
    • Party member: And how do I get past these locks?
      • Nettie: Wolf Rune... Rath...

If Halsin is alive[edit | edit source]

Party member: Where is Halsin?

  • Nettie: Gone... with adventurers...
Nettie: Went to goblins... never came back...

Party member: How can I get rid of the mind flayer parasite?

  • Nettie: Find Halsin... knows parasites... studied them...

If Halsin is dead[edit | edit source]

Party member: Halsin's dead. Is there any other way to get rid of a mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Party member: How can I get rid of the mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Party member: Halsin's dead. I thought you'd want to know.

  • Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*

Companion approval[edit | edit source]

  • Swear to take the wyvern toxin after asking her for a cure. Clerics of Selûne have a unique dialogue option for this decision; notably, Shadowheart will still approve.
Astarion disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Shadowheart approves +1

Related literature[edit | edit source]

External links[edit | edit source]