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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Zevlor
| title = Zevlor
| description = Zevlor is a side character in Baldur's Gate 3.
| description = Zevlor is a side character in Baldur's Gate 3.
| image = Zevlor-face.jpg
| image = Zevlor-looks.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title = Hellrider Exile
| name = Zevlor
|name = Zevlor
| title = Hellrider Exile
|image=[[File:Zevlor-looks.png|350px]]
| faction = [[Tiefling Refugees]]
|STR=16
| image =  
|DEX=14
<gallery>
|CON=15
Zevlor-looks.png|In-game
|INT=10
Zevlor Model.png|Model
|WIS=11
Portrait Zevlor.png|Portrait
|CHA=17
</gallery>
|wis save = yes
| identity = Male
|cha save = yes
| va = Glen McCready
|level=4
| hometown = [[Elturel]]
|race=[[Tiefling#Asmodeus Tieflings|Asmodeus Tiefling]]
| size = [[Medium]]
|type=Humanoid
| type = [[Humanoid]]
|HP=44
| race = [[Tiefling]]
|AC=17
| subrace = [[Asmodeus Tiefling]]
|speed=9m / 30ft
| class = [[Paladin]]
|size=Medium
| level = 4
|weight=75 kg / 165 lbs
| e hp = 33
|proficiency=2
| hp = 44
|initiative=2
| t hp = 54
|class = Paladin
| ac = 17
|passive =  
| movement m = 9
{{PAS|Defence|size=24}}
| weight kg = 75
{{PAS|Divine Health|size=24}}
| str = 16
{{PAS|Hellish Resistance|size=24}}
| dex = 14
{{PAS|Opportunity Attack|size=24}}
| con = 15
{{PAS|Tough|size=24}}
| int = 10
|location = [[Druid Grove]], [[Secluded Chamber]]
| wis = 11
|fire = double
| cha = 17
|alt-name=3D Model
| wis save prof = yes
|alt-image=[[File:Zevlor Model.png|150px]]
| cha save prof = yes
| resistances = fire resistant full
| passives = Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough
}}
}}
{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor}}
'''Zevlor''' is the leader of a group of [[Tiefling Refugees]] who are traveling to [[Baldur's Gate]] after being exiled from their home. He and his fellow [[tiefling]]s are found hiding within the [[Emerald Grove]].
{{DiQ|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor| in the Emerald Grove}}


'''Zevlor''' is a side character or boss in [[Baldur's Gate 3]]. He is a [[Tiefling]] leader of the [[Tiefling Refugees]] hiding within the Druid Settlement at [[Silvanus' Grove]].  
==Background==
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor was forced to leave his position and abandon the city, taking a group of tieflings with him in the hopes for a better life at [[Baldur's Gate]].


== Background ==
==Involvement==
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing Tieflings with distrust thinking their race had a blame on it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]].
=== Act One ===
The party meets Zevlor during the first [[Goblin]] assault at the Grove. Alongside {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Wyll}}, and some of his followers, they defend the Grove against the attack.


== Act One ==
After the skirmish, Zevlor requests the party's aid against {{CharLink|Kagha}} and the Goblin leaders. He offers as a reward his enchanted gloves, the {{SmRarityItem|Hellrider's Pride}}.


The player finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside [[Aradin]], [[Wyll]] and some of his followers, defended the attack on the gates.
Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He prepares a surprise party at the [[Campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.


After the skirmish, Zevlor requests the player's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]].
Should the party side with {{CharLink|Minthara}} and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.


Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the player. He'll prepare a surprise party at the player's camp with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.
Even if the party sides with the refugees, Zevlor can still die. In this case, {{CharLink|Asharak}} replaces him as the refugees' leader. If Asharak is also dead or otherwise unavailable, {{CharLink|Cerys}} will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.


Should the player side with [[Minthara]] and the rest of the goblins instead, he'll furiously call the player a traitor, and take up arms to defend his people.
If the party travels to the [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns (ritual)|Rite of Thorns]], the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].


Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.
===Act Two===
{{Main|Find Zevlor}}
If Zevlor survives Act 1, he and the other refugees will make their way through the Shadow-Cursed Lands.


== Act Two==
By speaking with the surviving tieflings at the [[Last Light Inn]], the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured along with several other tieflings. This initiates the quest '''Find Zevlor'''.
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]].


By talking to some of the surviving tieflings found in the [[Last Light Inn]] the player can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The player can receive the quest [[Find Zevlor]].
{{Infobox creature
| name = Mind Flayer Colony differences and additions
| level = 9
| hp = 86
| t hp = 96
| prof bonus = +6
| str = 18
| dex = 14
| con = 15
| int = 10
| wis = 11
| cha = 17
| wis save prof = yes
| cha save prof = yes
| str save extra = +3
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura), Aura of Devotion (Aura)
| passives = Extra Attack
}}


Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.
{{Infobox creature
| name = Upper City differences and additions
| level = 11
| e hp = 103
| hp = 114
| t hp = 124
| prof bonus = +6
| str = 18
| dex = 14
| con = 15
| int = 10
| wis = 11
| cha = 19
| wis save prof = yes
| cha save prof = yes
| str save extra = +4
| dex save extra = +4
| con save extra = +4
| int save extra = +4
| wis save extra = +4
| cha save extra = +4
| conditions = Aura of Courage (Aura)
| passives = Improved Divine Smite
}}
Zevlor can later be found in a [[Mind Flayer Pod|transformation pod]] within the [[Mind Flayer Colony]]. He can be released by opening all pods, which initiates combat with several [[Mind Flayer]]s. If Zevlor survives, he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.


== Act Three==
===Act Three ===
If saved from the pod in the [[Mind Flayer Colony]], his Hellrider Platoon can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at The High Hall.
If Zevlor was not killed or released at the Mind Flayer Colony, {{CharLink|Orin|Orin the Red}} will kill him instead and leave his corpse along with a {{SmRarityItem|Grand Infernal Painting}} at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.


If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the party's camp. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city.
Otherwise, if saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned as allies using the {{SAI|Gather Your Allies (class action)|Call Forth Allies}} Class Action while ascending towards the [[Netherbrain]] at [[The High Hall]]. However, he is one of two major characters who can permanently die during this fight and be removed from the [[Epilogue]], the other being the {{CharLink|Owlbear Cub|Armored Owlbear}}.


==Companion Approval==
=== Epilogue ===
If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the {{SmRarityItem|Chest of Grateful Words}}; he reveals that the Hellriders now [[Oathbreaker|have no oath]] but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.


Interaction: Argument between [[Aradin]] and [[Zevlor]] after the first goblin assualt on the [[Emerald Grove]]
==Combat==
===Act One ===
{{Feature box|Divine smite (reaction)}}
{{Feature box|Hellish Rebuke}}
{{Feature box|Main Hand Attack|item=Longsword}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Searing Smite}}


*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."
==Companion approval==
:: {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
Upon entering the [[Emerald Grove]], {{CharLink|Aradin}} and Zevlor will argue about the missing [[Druid]] {{CharLink|Halsin}} and the pack of [[Goblin]]s that Aradin brought.


*Stand back and watch:
If a party member intervenes in their argument, companion approval is only gained or lost on successful checks.
:: {{Approval|Shadowheart|+1}}
* {{Dialogue option|More violence won't bring back those you lost. Stop and ''think.''|roll=Persuasion|dc=15}}
* {{Dialogue option|He's human - malice comes as naturally as breathing. Just show him you're the better man.|tags=Tiefling|dc=N/A}}
* {{Dialogue option|If you want me to take both of you down, I will. Otherwise, knock it off.|roll=Intimidation|dc=10}}
* {{Dialogue option|'''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.'''|tags=Barbarian|roll=Intimidation|dc=5|advantage=y}}
* {{Dialogue option|Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?|tags=Half-Orc|roll=Intimidation|dc=5}}
<small>''Any of the above:''</small> {{Approval|Shadowheart|+8}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|''Stand back and watch.''}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|''Take a swing at the tiefling.''|roll=Strength|dc=17}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Aim a blow at the human, trying to knock him flat on his back.''|roll=Strength|dc=15}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


*[Melee Attack] - Take a swing at the tiefling
After the argument between {{CharLink|Aradin}} and Zevlor, the party may offer to speak with {{CharLink|Kagha}}.
:: {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|I'll see what I can do.}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}}
* {{Dialogue option|I'm sorry. I've got my own problems.}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


*[Persuasion] - "More violence won't bring back those of you lost. Stop and think"
If the party resolve the conflict with Kagha but the [[Goblin]] leaders remain, they may offer to infiltrate the [[Goblin Camp]].
:: {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Kill the goblin horde's leaders? I'll see what I can do.}} {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}}
<!-- Laezel and Shadowheart 0 -->


Interaction: Talking to [[Zevlor]] after his argument with [[Aradin]] in the [[Emerald Grove]]
==Speak with Dead ==
Zevlor can be spoken to with {{SAI|Speak with Dead}}.


*"I'll see what I can do"
(If killed during raid on grove)
:: {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}}
{{Dialogue start}}
'''Party member:''' Who are you?
*'''Zevlor:''' Zevlor... Hellrider... but ''cast out''...


*"I'm sorry. I've got my own problems"
'''Party member:''' Where are you from?
:: {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
*'''Zevlor:''' Elturel... city on the river... terrible times...
**'''Party member:''' What happened in Elturel?
***'''Zevlor:''' Dragged... to the Hells. They blamed... us. Fools.


Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders
'''Party member:''' What should the tieflings do now that you're dead?
*'''Zevlor:''' Finish... the plan. Go... where... they belong...


* "Kill the goblin horde's leaders? I'll see what I can do."
'''Party member:''' Did you have any secrets?
:: {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}}
*'''Zevlor:''' Plenty... to have... none... to tell...
<!-- Laezel and Shadowheart 0 -->
{{Dialogue end}}


== Notes ==
==Related quests==
Even though Zevlor is a Tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
* {{Quest|Defeat the Goblins}}
* {{Quest|Find Zevlor}}
* {{Quest|Gather Your Allies}}
* {{Quest|Raid the Grove}}
* {{Quest|Save the Refugees}}


{{clear}}
==Related literature==
* {{MdRarityItem|Letter from Zevlor}}


== Gallery ==
==Gallery==
<gallery heights="150px" mode="packed">
<gallery heights="250px" mode="packed">
File:Zevlor-alpha.png|Zevlor's pre-alpha appearance.
Zevlor Model.png|Zevlor's in-game model
Zevlor-face.jpg|Early access
File:Zevlor-alpha.png|Pre-alpha appearance
File:Zevlor-face.jpg|During Early Access
</gallery>
</gallery>


==External Links==
== Notes ==
{{notebegin}}
* Although Zevlor is a Tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
* Zevlor grants 75 [[Experience|XP]] when killed.
{{noteend}}
 
==External links==
{{FRWiki|Zevlor|long}}
{{FRWiki|Zevlor|long}}


 
{{Emerald Grove}}
{{NavEmeraldGrove}}
{{Mind Flayer Colony}}
[[Category: Tieflings]]
[[Category:Tieflings]]
[[Category: Fighters]]
[[Category:Tiefling Refugees]]
[[Category: Bosses]]
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in the Mind Flayer Colony]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Available to Speak with Dead]]
[[Category:Paladins]]

Latest revision as of 19:37, 22 November 2024

Zevlor is the leader of a group of Tiefling Refugees who are traveling to Baldur's Gate after being exiled from their home. He and his fellow tieflings are found hiding within the Emerald Grove.

Portrait Zevlor.png
We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.
Zevlor in the Emerald Grove

Background[edit | edit source]

Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor was forced to leave his position and abandon the city, taking a group of tieflings with him in the hopes for a better life at Baldur's Gate.

Involvement[edit | edit source]

Act One[edit | edit source]

The party meets Zevlor during the first Goblin assault at the Grove. Alongside Aradin Beno Aradin, Wyll Wyll, and some of his followers, they defend the Grove against the attack.

After the skirmish, Zevlor requests the party's aid against Kagha Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.

Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He prepares a surprise party at the Campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.

Should the party side with Minthara Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.

Even if the party sides with the refugees, Zevlor can still die. In this case, Asharak Asharak replaces him as the refugees' leader. If Asharak is also dead or otherwise unavailable, Cerys Cerys will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.

If the party travels to the Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.

Act Two[edit | edit source]

Main article: Find Zevlor

If Zevlor survives Act 1, he and the other refugees will make their way through the Shadow-Cursed Lands.

By speaking with the surviving tieflings at the Last Light Inn, the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured along with several other tieflings. This initiates the quest Find Zevlor.

Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which initiates combat with several Mind Flayers. If Zevlor survives, he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.

Act Three[edit | edit source]

If Zevlor was not killed or released at the Mind Flayer Colony, Orin Orin the Red will kill him instead and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.

Otherwise, if saved from the pod in the Mind Flayer Colony, his Hellrider Platoon Hellrider Platoon can be summoned as allies using the Call Forth Allies Call Forth Allies Class Action while ascending towards the Netherbrain at The High Hall. However, he is one of two major characters who can permanently die during this fight and be removed from the Epilogue, the other being the Owlbear Cub Armored Owlbear.

Epilogue[edit | edit source]

If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the Chest of Grateful Words; he reveals that the Hellriders now have no oath but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.

Combat[edit | edit source]

Act One[edit | edit source]

Divine Smite.webp
Divine Smite Divine Smite
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Hellish Rebuke.webp
Hellish Rebuke Hellish Rebuke ()
D10 Fire.png 2d10 (2~20) Damage TypesFire

React to your next attacker with flames that deal 2d10Damage TypesFire damage.

On a successful save, the target still takes half damage.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Searing Smite.webp
Searing Smite Searing Smite ()
Normal weapon damage +
D6 Fire.png 1d6 (1~6) Damage TypesFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range

Companion approval[edit | edit source]

Upon entering the Emerald Grove, Aradin Aradin and Zevlor will argue about the missing Druid Halsin Halsin and the pack of Goblins that Aradin brought.

If a party member intervenes in their argument, companion approval is only gained or lost on successful checks.

  • [PERSUASION] More violence won't bring back those you lost. Stop and think. (DC 15)
  • [TIEFLING] He's human - malice comes as naturally as breathing. Just show him you're the better man. (DC N/A)
  • [INTIMIDATION] If you want me to take both of you down, I will. Otherwise, knock it off. (DC 10)
  • [BARBARIAN] [INTIMIDATION] STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. (DC 5 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down? (DC 5)

Any of the above: Shadowheart approves +8 Shadowheart approves +1 Wyll approves +1 Karlach approves +1

  • Stand back and watch. Shadowheart approves +1
  • [STRENGTH] Take a swing at the tiefling. (DC 17) Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [STRENGTH] Aim a blow at the human, trying to knock him flat on his back. (DC 15) Laezel approves +1 Wyll approves +1 Karlach approves +1

After the argument between Aradin Aradin and Zevlor, the party may offer to speak with Kagha Kagha.

  • I'll see what I can do. Wyll approves +5 Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1
  • I'm sorry. I've got my own problems. Laezel approves +1 Shadowheart approves +1 Wyll disapproves -1 Karlach disapproves -1

If the party resolve the conflict with Kagha but the Goblin leaders remain, they may offer to infiltrate the Goblin Camp.

  • Kill the goblin horde's leaders? I'll see what I can do. Astarion disapproves -1 Gale approves +1 Karlach approves +5 Wyll approves +5

Speak with Dead[edit | edit source]

Zevlor can be spoken to with Speak with Dead Speak with Dead.

(If killed during raid on grove)

Party member: Who are you?

  • Zevlor: Zevlor... Hellrider... but cast out...

Party member: Where are you from?

  • Zevlor: Elturel... city on the river... terrible times...
    • Party member: What happened in Elturel?
      • Zevlor: Dragged... to the Hells. They blamed... us. Fools.

Party member: What should the tieflings do now that you're dead?

  • Zevlor: Finish... the plan. Go... where... they belong...

Party member: Did you have any secrets?

  • Zevlor: Plenty... to have... none... to tell...

Related quests[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Although Zevlor is a Tiefling, he does not have Darkvision Darkvision.
  • Zevlor grants 75 XP when killed.

External links[edit | edit source]

Zevlor on the Forgotten Realms Wiki