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Raagg: Difference between revisions

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(Updated passives)
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{{PageSeo
{{Infobox creature
| title =  
| name = Sharp-Eye Raagg
| description =  
| title = Novice of the Absolute
| image =  
| image = <gallery>
}}{{CharacterInfo
Raagg.png|In-game
|name = Sharp-Eye Raagg
Portrait Raagg.png|Portrait
|STR = 8
</gallery>
|DEX = 14
| va = Joseph Capp
|CON = 10
| race = [[Goblin]]
|INT = 10
| faction = [[Cult of the Absolute]]
|WIS = 8
| size = [[Small]]
|CHA = 8
| type = [[Humanoid]]
|level = 1
| archetype = [[Goblin Sharp-Eye]]
|race = [[Goblin]]
| level = 2
|type = Humanoid
| ac = 13
|HP = 12
| e hp = 8
|AC = 13
| hp = 12
|speed= 9m / 30ft
| t hp = 15
|size= Small
| movement m = 9
|weight= 35kg
| xp = 20
|proficiency =2
| weight kg = 35
|initiative = +2
| str = 10
|passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
| dex = 14
|location = [[Goblin Camp]]
| con = 10
|faction =[[Cult of the Absolute]]
| int = 10
| wis = 8
| cha = 8
| conditions = Slightly Drunk, Sleeping
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Raagg''' is a [[Goblin]] [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
==Act One==
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.
==Conditions==
{{ConditionPage
| icon = Alcohol Condition Icon.webp
| effects =
* Has {{Disadvantage}} on [[Dexterity]] and [[Charisma]] [[Ability Check|Checks]].
|name=Drunk}}
==Attacks and Abilities==
===Ranged Attack - [[Goblin Bow]]===
{{Action}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}}
'''Sharp-Eye Raagg''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].
*Can use [[Weapon Actions]].
*May use [[Arrow of Fire]].
===[[Ensnaring Strike (Ranged)]]===
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.


{{Action}}
== Involvement ==
=== Act One ===
Sharp-Eye Raagg can be found on the northern edge of the Goblin Camp with several other goblins and [[Bugbear (Race)|bugbears]] who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. Unlike the other goblins nearby, Raagg cannot be calmed down if awakened and will immediately attack the party alongside the nearby bugbears and goblins.


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}} to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}


{{Concentration}}
== External links ==
===Nimble Escape===
* {{FRWiki|Raagg|long}}
Retreat safely: moving won't provoke [[Opportunity Attack|Opportunity Attacks]].


{{Action|Bonus}}
{{Goblin Camp}}
*Gains [[Disengage (Condition)|Disengage]] condition.
[[Category:Humanoids]]
 
[[Category:Goblins]]
 
[[Category:Characters]]
{{NavCharacters|one}}
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]
[[Category:Rangers]]

Latest revision as of 01:41, 23 November 2024

Sharp-Eye Raagg is a goblin stationed in the Goblin Camp in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Raagg can be found on the northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. Unlike the other goblins nearby, Raagg cannot be calmed down if awakened and will immediately attack the party alongside the nearby bugbears and goblins.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

External links[edit | edit source]