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Sources of Temporary Hit Points: Difference between revisions
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[[Temporary Hit Points]] can be obtained from a variety of sources. In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source. | [[Temporary Hit Points]] can be obtained from a variety of sources. This page provides sources of temporary hit points '''that are available to player characters'''. | ||
In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source. | |||
=Spells= | =Spells= | ||
* {{SAI|Armour of Agathys}} ('''''5 per spell level''''') | |||
* {{SAI| | * {{SAI|Bear's Endurance}} ('''''7''''') | ||
* {{SAI|False Life}} ('''''7 plus 5 per additional spell level''''') | * {{SAI|False Life}} ('''''7 plus 5 per additional spell level''''') | ||
=Equipment= | =Equipment= | ||
* {{RarityItem|Helmet of Smiting}} (''''' | |||
==Headwear== | |||
* {{RarityItem|Helmet of Smiting}} ('''''Charisma modifier''': Upon applying a condition with a smite spell'') | |||
* {{RarityItem|The Lifebringer}} ('''''3''': Upon gaining lightning charges'') | |||
==Cloaks== | |||
* {{RarityItem|Vivacious Cloak}} ('''''8''': Upon casting a spell in melee'') | |||
==Armour== | |||
* {{RarityItem|Armour of Moonbasking}} ('''''22''': After casting [[Wild Shape]]'') | * {{RarityItem|Armour of Moonbasking}} ('''''22''': After casting [[Wild Shape]]'') | ||
* {{RarityItem|Blazer of Benevolence}} ('''''4''': Upon inspiring an ally with [[Bardic Inspiration]]'') | |||
* {{RarityItem|Bonespike Garb}} ('''''15''': Upon activating rage'') | |||
* {{RarityItem|Drunken Cloth}} ('''''Constitution modifier''': At the start of each turn while [[Drunk]]'') | |||
* {{RarityItem|Icebite Robe}} ('''''15''': Provides access to 3rd level [[Armour of Agathys]]'') | |||
* {{RarityItem|Potent Robe}} ('''''Charisma modifier:''' At the beginning of each turn'') | |||
==Boots== | |||
* {{RarityItem|Boots of Aid and Comfort}} ('''''3''': Bestowed upon a creature healed by the wearer'') | * {{RarityItem|Boots of Aid and Comfort}} ('''''3''': Bestowed upon a creature healed by the wearer'') | ||
* {{RarityItem|Vital Conduit Boots}} ('''''8''': Upon casting a spell that requires concentration'') | * {{RarityItem|Vital Conduit Boots}} ('''''8''': Upon casting a spell that requires concentration'') | ||
==Weapons== | |||
* {{RarityItem|Balduran's Giantslayer}} ('''''27''': Upon activating [[Giant Form]]'') | |||
* {{RarityItem|Duke Ravengard's Longsword}} ('''''Charisma modifier''': Granted to nearby allies upon killing an enemy'') | |||
==Shields== | |||
* {{RarityItem|Glowing Shield}} ('''''8''': Upon taking damage when below 50% HP'') | |||
=Abilities= | =Abilities= | ||
* {{SAI|Dark One's Blessing}} ('''''Charisma modifier + Warlock level''': After reducing an enemy to 0 HP'') | * {{SAI|Aspect of the Beast (Stallion)}} ('''''Twice [[Barbarian]] level''': Upon [[Dash|dashing]]'') | ||
* {{SAI|Dark One's Blessing}} ('''''Charisma modifier + [[Warlock]] level''': After reducing an enemy to 0 HP'') | |||
* {{SAI|Giant Form}} ('''''27''''') | |||
* {{SAI|Rally}} ('''''8''''') | |||
* {{SAI|Shield of Thralls}} ('''''10''''') | |||
* {{SAI|Symbiotic Entity}} ('''''4 per Druid level''''') | * {{SAI|Symbiotic Entity}} ('''''4 per Druid level''''') | ||
* {{SAI| | * {{SAI|Tharchiate Vigour (Condition)|Tharchiate Vigour}} ('''''20''': Renewed after every long rest'') | ||
* {{SAI|Wild_Magic:_Dark_Tendrils}} ('''''1d12''''') | |||
=Items= | =Items= | ||
* {{RarityItem|Elixir of Bloodlust}} ('''''5''': After killing an enemy'') | * {{RarityItem|Elixir of Bloodlust}} ('''''5''': After killing an enemy'') | ||
* {{RarityItem|Elixir of Heroism}} ('''''10''''') | |||
=Max hit points= | |||
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points. | |||
* {{SAI|Aid}} ('''''5 per spell level''''') | |||
* {{SAI|Heroes' Feast}} ('''''12''''') | |||
* {{Cond|Refreshed}} ('''''10''''') |
Latest revision as of 00:53, 2 June 2024
Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.
In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.
Spells[edit | edit source]
- (5 per spell level)
- (7)
- (7 plus 5 per additional spell level)
Equipment[edit | edit source]
Headwear[edit | edit source]
- Helmet of Smiting (Charisma modifier: Upon applying a condition with a smite spell)
- The Lifebringer (3: Upon gaining lightning charges)
Cloaks[edit | edit source]
- Vivacious Cloak (8: Upon casting a spell in melee)
Armour[edit | edit source]
- Armour of Moonbasking (22: After casting Wild Shape)
- Blazer of Benevolence (4: Upon inspiring an ally with Bardic Inspiration)
- Bonespike Garb (15: Upon activating rage)
- Drunken Cloth (Constitution modifier: At the start of each turn while Drunk)
- Icebite Robe (15: Provides access to 3rd level Armour of Agathys)
- Potent Robe (Charisma modifier: At the beginning of each turn)
Boots[edit | edit source]
- Boots of Aid and Comfort (3: Bestowed upon a creature healed by the wearer)
- Vital Conduit Boots (8: Upon casting a spell that requires concentration)
Weapons[edit | edit source]
- Balduran's Giantslayer (27: Upon activating Giant Form)
- Duke Ravengard's Longsword (Charisma modifier: Granted to nearby allies upon killing an enemy)
Shields[edit | edit source]
- Glowing Shield (8: Upon taking damage when below 50% HP)
Abilities[edit | edit source]
- Barbarian level: Upon dashing) (Twice
- Warlock level: After reducing an enemy to 0 HP) (Charisma modifier +
- (27)
- (8)
- (10)
- (4 per Druid level)
- (20: Renewed after every long rest)
- (1d12)
Items[edit | edit source]
- Elixir of Bloodlust (5: After killing an enemy)
- Elixir of Heroism (10)
Max hit points[edit | edit source]
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.
- (5 per spell level)
- (12)
- (10)