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|passive= {{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}<br> | |passive= {{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}<br> | ||
{{SmIconLink|Abberation Hunters' Amulet Icon.png|Aberration Hunters' Amulet|Aberration Hunter (from item)}} | {{SmIconLink|Abberation Hunters' Amulet Icon.png|Aberration Hunters' Amulet|Aberration Hunter (from item)}} | ||
{{PAS|Psionic Empowerment|t=1}} | |||
|location = [[Crèche Y'llek]]}} | |location = [[Crèche Y'llek]]}} | ||
Revision as of 01:18, 23 October 2023
Template:Up to date
Principal Healer of Crèche Y'llek | |||||||
Ghustil Stornugoss | |||||||
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Stats | |||||||
Level 5 | |||||||
| |||||||
Race | [[Githyanki|Githyanki]] | ||||||
Type | Humanoid | ||||||
HP | 37 | ||||||
AC | 10 | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Crèche Y'llek | ||||||
Ghustil Stornugoss is a Githyanki NPC encountered in Baldur's Gate 3 during Act Two. She is the principal healer of Crèche Y'llek and can be found in the Doctor's Office of the crèche at X: 1286 Y: -800.
Gameplay
- Stornugoss is initially friendly to the player, but may become hostile if provoked.
- If players choose to seek treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.
- Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
- If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not usually cause "the entire" crèche to become hostile, and remains limited to the characters inside the Infirmary area and any other "passerby" who venture too close to the combat encounter.
Notable Loot
- Aberration Hunters' Amulet - Available to loot on death.
- Infirmary Key (Crèche Y'llek) - Available to Pickpocket, or if looted on death.