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Champion: Difference between revisions
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* '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | * '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | ||
* '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | * '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | ||
==External Links== | ==External Links== |
Revision as of 17:13, 20 October 2023
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Champion is a subclass of that focuses entirely on passive improvements.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
- : The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Level 7
- : You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m / 10 ft.
- Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. : You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your
Level 10
Additional Fighting Style
Select 1 additional Fighting Style:
- : You gain a +2 bonus to Ranged Weapon Attacks.
- Armour Class while wearing Armour. : You gain a +1 bonus to
- : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Handed melee weapon, that die is rerolled once. : When you roll a 1 or 2 on a damage die for an attack with a
- Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) : When you have a
- Ability Modifier to the damage of the attack. : When you make an offhand attack, you can add your
External Links
- Champion on the Forgotten Realms Wiki