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Winter's Clutches: Difference between revisions
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = | | image = Gloves Leather F Faded.png | ||
| icon = Gloves Leather F Unfaded Icon.png | |||
| description = The {{uncommon|Winter's Clutches}} are an uncommon pair of [[Gloves]] that allow the wearer to encrust with frost enemies whenever they deal {{DamageType|Cold}} damage. | | description = The {{uncommon|Winter's Clutches}} are an uncommon pair of [[Gloves]] that allow the wearer to encrust with frost enemies whenever they deal {{DamageType|Cold}} damage. | ||
| quote = Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries. | | quote = Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries. |
Revision as of 02:47, 20 October 2023
The Winter's Clutches are an uncommon pair of Gloves that allow the wearer to encrust with frost enemies whenever they deal Cold damage.
Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
Special
The wearer of this item gains:
- Winter's Clutches: When the wearer deals Cold damage, inflict 2 turns of upon the target(s).
Where to find
- * Quest reward for the Avenge Glut's Circle quest. Given by Glut once sovereign Spaw has been killed.
- Sold by Lady Esther at Rosymorn Monastery Trail.
- Found on a counter behind a Lava Elemental and Water Elemental near the entrance to Sorcerous Sundries, alongside a Coldbrim Hat, Gold Wyrmling Staff, and various scrolls.
Conditions
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Bugs
Despite the item description, area of effect spells only apply Encrusted with Frost to the first target in the combat log (as of Patch #3).