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Flawed Helldusk Gloves: Difference between revisions
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| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* '''Lesser Infernal Touch:''' Your weapon attacks deal an additional {{DamageText|1d4|Fire}} damage. Your {{SAI|Unarmed Strike|unarmed}} attacks deal an additional {{DamageText|1d4|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}} ({{SavingThrow|CON|dc=13}} to negate Bleeding). | * '''Lesser Infernal Touch:''' Your weapon attacks deal an additional {{DamageText|1d4|Fire}} damage. Your {{SAI|Unarmed Strike|unarmed}} attacks deal an additional {{DamageText|1d4|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}} ({{SavingThrow|CON|dc=13}} to negate Bleeding). | ||
* Strength {{SavingThrow}}s +1 | * [[Strength]] {{SavingThrow}}s +1 | ||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
* [[Dammon]] in the [[Last Light Inn]] will craft this item if he is given an {{SmIconLink|Infernal Alloy Icon.png|Infernal Iron}}. | * [[Dammon]] in the [[Last Light Inn]] will craft this item if he is given an {{SmIconLink|Infernal Alloy Icon.png|Infernal Iron}}. |
Revision as of 19:32, 11 October 2023
Flawed Helldusk Gloves are a rare pair of gloves that grant 1d4 Fire damage to weapon attacks. Unarmed attacks deal an additional 1d4 Necrotic damage and have a chance to inflict Bleeding.
'Beneath those horrible sounds of... well, let's call it what it was: torment, Beneath the tormented screams I heard this moaning sound like many people in pain, and I heard the ringing of a great hammer. Carixim's forge was close.' - Overheard from the smith Dammon
Properties
- Rarity: Rare
- Weight: 0.5 kg / 1 lb
- Price: 290 gp
Special
The wearer of this item gains:
- Lesser Infernal Touch: Your weapon attacks deal an additional 1d4Fire damage. Your attacks deal an additional 1d4Necrotic damage, and can possibly inflict ( DC 13 Constitution saving throw to negate Bleeding).
- Strength Saving throws +1
Where to find
- * Dammon in the Last Light Inn will craft this item if he is given an .
Notes
- Saving throws for the Bleeding condition from these gloves do not appear in the combat log as of Hotfix #5. The condition is still applied when a target fails the saving throw, however.
Conditions
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.