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Magic Weapon: Difference between revisions
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'''Magic Weapon''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical. | |||
[[File:Magic Weapon Icon.png|thumb|240x240px|{{AbilityInfobox | [[File:Magic Weapon Icon.png|thumb|240x240px|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div> |
Revision as of 01:00, 31 January 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls."
File:Actions Icon.png Action File:Spell Icon.png Level 2 Spell Slot
Range | 1.5m / 5ft |
---|---|
School | Transmutation |
Concentration | Required |
Condition | Magic Weapon |
Duration | Until Long Rest |
Class | Paladin, Wizard |
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
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At Higher Levels
Casting this spell at a higher level does not grant any benefits.