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Rage: Wild Magic: Difference between revisions
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}}{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | }}{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| type = classaction | | type = classaction | ||
| summary = '''Rage: Wild Magic''' is a | | summary = '''Rage: Wild Magic''' is a {{Class|Wild Magic Barbarian}} Bonus Action. When you {{SAI|Rage}}, it causes a random magical effect to happen. | ||
| description = Enter a | | description = Enter a {{Cond|Rage}} that releases all the magic roiling inside you, causing a random magical effect. | ||
| image = | | image = Rage Wild Magic.webp | ||
| cost = rage:1, bonus | | cost = rage:1, bonus | ||
| concentration = | | concentration = |
Revision as of 21:45, 2 October 2023
Template:Up to date
Rage: Wild Magic is a Bonus Action. When you , it causes a random magical effect to happen.
Description
Enter a that releases all the magic roiling inside you, causing a random magical effect.
Properties
- Cost:
-
Rage Charge +
Bonus action
- Details:
-
Range: Self
Magical Effects
Effect | Description |
---|---|
Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() | |
You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() | |
You, and any allies within ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() | |
Flowers and vines spread outward from you in a radius of ![]() | |
Each turn, as a ![]() ![]() | |
Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |
Only available in combat
Condition: Rage
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on Spells.
How to learn
Classes:
- Class level 3: Wild Magic Barbarian