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Inciting Howl: Difference between revisions
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| description = Go into a [[Rage]] that makes you tough enough to stand up to any punishment. | | description = Go into a [[Rage]] that makes you tough enough to stand up to any punishment. | ||
You can use | You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|Resistance]] to all damage types except psychic damage. | ||
Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. |
Revision as of 21:41, 2 October 2023
Template:Up to date
Inciting Howl is an action available to Wildheart Barbarians with the Rage: Wolf Heart bestial heart. This ability allows them to use their wolf-like anger to increase their allies' movement speed.
Description
Go into a Rage that makes you tough enough to stand up to any punishment.
You can use , and have Resistance to all damage types except psychic damage.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
-
Action
- Details:
-
AoE: 9 m / 30 ft (Radius)
Condition: Inciting Howl
Duration: 1 turn
- Movement Speed increased by
3 m / 10 ft.
How to learn
Classes:
- Class level 3: Wildheart