| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * The initial [[Stealth]] check [[Ability Check|DC]] is 15.
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.
| video = Greater Invisibility Visuals.mp4
| video = Greater Invisibility Visuals.mp4
Revision as of 03:56, 23 September 2023
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder StealthAbility Checks on attacking, casting spells or interacting with items.
When interacting with items, casting spells, or attacking, the entity needs to succeed on a StealthCheck to maintain Invisibility. The Check becomes harder with each successful attempt.