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Tempest Domain: Difference between revisions
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==== {{IconLink|Destructive Wrath Icon.webp|Destructive Wrath}} ==== | ==== {{IconLink|Destructive Wrath Icon.webp|Destructive Wrath}} ==== | ||
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' When you roll [[Thunder]] or [[Lightning]] damage, you can use your [[Channel Divinity]] to deal maximum damage instead. | * {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' When you roll [[Damage Types#Thunder|Thunder]] or [[Damage Types#Lightning|Lightning]] damage, you can use your [[Channel Divinity]] to deal maximum damage instead. | ||
=== Level 3 === | === Level 3 === | ||
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==== {{IconLink|Thunderbolt Strike Icon.webp|Thunderbolt Strike}} ==== | ==== {{IconLink|Thunderbolt Strike Icon.webp|Thunderbolt Strike}} ==== | ||
* When you deal [[Thunder]] or [[Lightning]] damage to a creature that is [[Creature Size|Large]] or smaller, you can also push it up to {{Distance|m=3|ft=10}}. | * When you deal [[Damage Types#Thunder|Thunder]] or [[Damage Types#Lightning|Lightning]] damage to a creature that is [[Creature Size|Large]] or smaller, you can also push it up to {{Distance|m=3|ft=10}}. | ||
=== Level 7 === | === Level 7 === |
Revision as of 08:08, 22 September 2023
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Tempest Domain is one of the Subclasses of Cleric. These Clerics are more specialized in controlling the power of Thunder and Lightning to deal damage and change the environment around them, eventually being able to deal additional damage each turn with their weapon attack.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Gain Martial weapons Proficiency
- Using a Reaction, strike back at an attacking creature, potentially dealing 2d8Lightning damage if they fail a Dexterity Saving throw or otherwise take half of 2d8Thunder damage.
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 2
- Channel Divinity Action: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead.
Level 3
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
Level 7
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
Level 9
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.