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Rage: Wild Magic: Difference between revisions
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(Tested - it gives rage not frenzy) |
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}}{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | }}{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| type = classaction | | type = classaction | ||
| summary = '''Rage: Wild Magic''' is a [[Wild Magic]] [[Barbarian]] Bonus Action. This ability give the [[Rage]] condition and causes a random magical effect. | | summary = '''Rage: Wild Magic''' is a [[Wild Magic (Barbarian Subclass)|Wild Magic]] [[Barbarian]] Bonus Action. This ability give the [[Rage]] condition and causes a random magical effect. | ||
| description = Enter a [[Rage]] that releases all the magic roiling inside you, causing a random magical effect. | | description = Enter a [[Rage]] that releases all the magic roiling inside you, causing a random magical effect. | ||
| image = Action Barbarian Rage WildMagic.png | | image = Action Barbarian Rage WildMagic.png |
Revision as of 22:47, 21 September 2023
Template:Up to date
Rage: Wild Magic is a Wild Magic Barbarian Bonus Action. This ability give the Rage condition and causes a random magical effect.
Description
Enter a Rage that releases all the magic roiling inside you, causing a random magical effect.
Properties
- Cost:
-
Rage Charge +
Bonus action
- Details:
-
Range: Self
Magical Effects
Effect | Description |
---|---|
Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() | |
You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() | |
You, and any allies within ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() | |
Flowers and vines spread outward from you in a radius of ![]() | |
Each turn, as a ![]() ![]() | |
Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |
Only available in combat
Condition: Rage
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on Spells.
How to learn
Classes:
- Class level 3: Wild Magic Barbarian