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Enraged Throw: Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| type = classaction | |||
| summary = '''Enraged Throw''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures. | |||
'''Enraged Throw''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures. | | description = Pick up an item or creature and throw it at a target, dealing additional damage and knocking it {{IconLink|Prone Condition Icon.webp|Prone (Condition)|Prone|size=25}}. | ||
= | |||
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it {{IconLink|Prone Condition Icon.webp|Prone (Condition)|Prone|size=25}}. | |||
Your [[Strength]] affects the additional damage and how much weight you can throw. Heavier items deal more damage. | Your [[Strength]] affects the additional damage and how much weight you can throw. Heavier items deal more damage. | ||
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Available only when {{IconLink|Frenzy Icon.png|Frenzy|Frenzied|size=25}}. | Available only when {{IconLink|Frenzy Icon.png|Frenzy|Frenzied|size=25}}. | ||
| image = Enraged Throw Icon.png | |||
| cost = bonus | |||
| concentration = | |||
| damage = amounttext:Normal Weapon Damage, type:Physical | |||
| damage2 = | |||
| attack roll = yes | |||
| recharge = | |||
| duration = | |||
| range = | |||
| range m = 1 | |||
| range ft = 3 | |||
| save = | |||
| additional = * Range is to pick up an item or creature | |||
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small> | ** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small> | ||
* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}} | * Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}} | ||
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}. | * {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}. | ||
| higherlevels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''. | |||
| condition = Prone | |||
| condition duration = 1 | |||
| condition2 = Frenzied Strain | |||
| condition2 duration = 1 | |||
| class learns at level 3 = Berserker | |||
| notes = * '''Anomaly''': This ability adds 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}} per use despite the in-game tooltip not indicating this is supposed to occur. | |||
= | |||
= | |||
* '''Anomaly''': This ability adds 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}} per use despite the in-game tooltip not indicating this is supposed to occur. | |||
* For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug. | * For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug. | ||
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown: | * For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown: | ||
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**Medium objects (10kg~50kg) deal {{DamageText|1d4|Bludgeoning}} base damage. | **Medium objects (10kg~50kg) deal {{DamageText|1d4|Bludgeoning}} base damage. | ||
**Heavy objects (greater than 50kg) deal {{DamageText|2d4|Bludgeoning}} base damage. | **Heavy objects (greater than 50kg) deal {{DamageText|2d4|Bludgeoning}} base damage. | ||
}} | |||
{{BarbarianNavbox}} |
Revision as of 11:06, 8 September 2023
Template:Up to date
Enraged Throw is a Berserker Barbarian Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures.
Description
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it
.Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Available only when
.Properties
- Cost:
-
Bonus action
- Damage:
- Normal Weapon Damage
Physical
- Details:
-
Attack roll
-
Range: 1 m / 3 ft
- Range is to pick up an item or creature
- (Throwing range varies based on the weight of the creature or item being thrown)
- Gain 1 turn of See Notes] . [
Available only when .
Condition: Prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Frenzied Strain
Duration: 1 turn
- Using adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
- All stacks are removed when ends.
How to learn
Classes:
- Class level 3: Berserker
Notes
- Anomaly: This ability adds 1 turn of per use despite the in-game tooltip not indicating this is supposed to occur.
- For weapons with the thrown property, the Strength modifier is added twice in the damage calculation. This is likely a game bug.
- For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown: