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Rage: Difference between revisions

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[[File:Rage Action Icon.png|frameless|right]]
[[File:Rage Icon.png|frameless|right]]


Enter a Rage to gain [[Damage_Types#Resistance|Resistance]] against physical damage and deal extra melee damage. Activating Rage is a [[Bonus Action]].
Enter a Rage to gain [[Damage_Types#Resistance|Resistance]] against physical damage and deal extra melee damage. Activating Rage is a [[Bonus Action]].

Revision as of 23:37, 25 August 2023

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Rage Icon.png

Enter a Rage to gain Resistance against physical damage and deal extra melee damage. Activating Rage is a Bonus Action.

Description

Release your unbridled fury to become stronger and more robust.

While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.

You also have Resistance to physical damage and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

Bonus action + Rage Charge

  •  Range: Self
  • Only available in combat
Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Progression