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* If you ask what is Ketheric’s weakness  he’ll slip and mention a “her” that he should not be talking about.
* If you ask what is Ketheric’s weakness  he’ll slip and mention a “her” that he should not be talking about.


He’ll then rant about a tomb before finally recognising you as someone dangerous. However it will be too late, he will have drank too much already and explode/die.
He’ll then rant about a tomb before finally recognising you as someone dangerous. However it will be too late, he will have drank too much already and explode/die. The only thing of interest on his body is a Worn Key.
 
A Perception Check (DC 10) will reveal some loose planks behind the bar. Checking this area you'll find [[Madeline's Ledger]].
 
Leaning up against the bar is the [[Rat Bat]].
 
In a hidden rustic chest south of the bar (X:-211, Y:-87) you will find [[Potion of Angelic Slumber]].
 
The Worn Key will unlock the door behind the bar. This will take you to a caved area where there is a locked chest (DC: 10) with the [[Ichorous Gloves]].
 
On a table is some Research Notes that will talk about a poison that Thisobald was developing. Reading this will lead to an investigation check (DC 14) that will tell you were to find the last ingredient for the poison.
 
A nearby locked chest (DC 10) contains the [[Punch-Drunk Bastard]].
 
Nearby is a trapped (DC 14) door that can be lockpicked (DC 5). Inside is three chest with some alchemy ingredients.


==Related Locations==
==Related Locations==

Revision as of 12:27, 22 August 2023

The Waning Moon is a location you can find in Reithwin Town in the Shadow-Cursed Lands in Chapter Two. The main entrance is near the Moonrise Towers waypoint in the South Western corner of Reithwin Town.

When you enter the building you will see a number of non hostile people. Behind the bar is Thisobald Thorm.

You can approach him to start a conversation. He’ll offer you a drink. You’ll have the following choices to choose:

  1. What in all Nine Hells are you?
  2. What is it that you’re serving?
  3. I already drank some wine earlier, thank you.
  4. Attack.

If you choose the first option, he’ll say he' Ketheric’s son. Afterward, you’ll have the following choice of actions:

  1. Pick up the tankard.
  2. No. I will not drink.
  3. Attack.

If you choose the first option, you’ll have the following choices:

  1. [SAVING THROW] Drink with the Brewer.
  2. [SLEIGHT OF HAND] Mime drinking. (DC 16)
  3. No. I will not drink.
  4. Attack.

If you pass the Sleight of Hand you will win approval from some of your companions. He'll then ask you to tell a story (Performance DC21) based on your adventures so far. Failure means a fight. This goes for three rounds. Asking him questions between drinks he'll slip up and tell you:

  • If you ask how he became this way, he’ll say that it was his dad’s laughter.
  • Asking about the curse will reveal that it was indeed Ketheric’s doing and that he’s also responsible for keeping the curse active.
  • If you ask how Ketheric keeps the curse active, he’ll cryptically answer with the spirit of the land.
  • If you ask about Ketheric himself, he’ll just reaffirm his immortality, but also that he’s not.
  • If you ask what is Ketheric’s weakness he’ll slip and mention a “her” that he should not be talking about.

He’ll then rant about a tomb before finally recognising you as someone dangerous. However it will be too late, he will have drank too much already and explode/die. The only thing of interest on his body is a Worn Key.

A Perception Check (DC 10) will reveal some loose planks behind the bar. Checking this area you'll find Madeline's Ledger.

Leaning up against the bar is the Rat Bat.

In a hidden rustic chest south of the bar (X:-211, Y:-87) you will find Potion of Angelic Slumber.

The Worn Key will unlock the door behind the bar. This will take you to a caved area where there is a locked chest (DC: 10) with the Ichorous Gloves.

On a table is some Research Notes that will talk about a poison that Thisobald was developing. Reading this will lead to an investigation check (DC 14) that will tell you were to find the last ingredient for the poison.

A nearby locked chest (DC 10) contains the Punch-Drunk Bastard.

Nearby is a trapped (DC 14) door that can be lockpicked (DC 5). Inside is three chest with some alchemy ingredients.

Related Locations

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs