Ad placeholder
Chill of the Mountain: Difference between revisions
Jump to navigation
Jump to search
Crashaholic (talk | contribs) m (fix page) |
Crashaholic (talk | contribs) m (fix page) |
||
Line 8: | Line 8: | ||
| damage = {{DamageInfo | 1d10 | Cold}} | | damage = {{DamageInfo | 1d10 | Cold}} | ||
| duration = 1 | | duration = 1 | ||
| | | distance = ranged | ||
| higherlevels = | | higherlevels = | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 13:26, 19 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-19. If multiple days have passed since, this template should be removed. |
Chill of the Mountain is an Action that allows the to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost.
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).
Properties
- Cost:
- Action + Ki Point
- Damage:
- File:Damage Icon.png[[ |]]
- Details:
- Duration: 1 turn
How to learn
(Information not yet added.)