| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies.
| description = Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]] on attacking, casting spells or interacting with items.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]]s on attacking, casting spells or interacting with items.
| action type = action
| action type = action
| attack roll =
| attack roll =
Line 31:
Line 31:
| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition =
| condition = Greater Invisibility
| condition duration =
| condition duration = 10
| condition save =
| condition save =
| area =
| area =
Line 53:
Line 53:
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes = Initial stealth check DC is 15
| notes = * The initial [[Stealth]] check [[Ability Check|DC]] is 15.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.
| video = Greater Invisibility Visuals.mp4
| video = Greater Invisibility Visuals.mp4
}}
}}
[[Category:Spells]]
[[Category:Spells]]
Revision as of 10:14, 16 August 2023
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder StealthAbility Checks on attacking, casting spells or interacting with items.
When interacting with items, casting spells, or attacking, the entity needs to succeed on a StealthCheck to maintain Invisibility. The Check becomes harder with each successful attempt.