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Frenzy: Difference between revisions
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* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | * Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spells|spells]]. | * Cannot cast or concentrate on [[Spells|spells]]. | ||
* Frenzy ends early if the barbarian | * Frenzy ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn. | ||
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Revision as of 13:51, 13 August 2023
Frenzy is a Berserker Barbarian Bonus Action. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities.
Description
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
You gain the use of Frenzied Strike and Enraged Throw. You can also use an Improvised Melee Weapon as a bonus action.
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus action + Rage Charge
- Range: Self
- Only available in combat
Frenzied |
Duration: 10 turns
|
At Higher Levels
At level 9, the bonus damage to attacks granted by Frenzy increases to +3. At level 16, it increases to +4.
(Note: Levels 6 and above are not yet available in Early Access.)