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Act Two: Difference between revisions
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|description = Chapter Two of Baldur's Gate 3 is the second act of the game. | |description = Chapter Two of Baldur's Gate 3 is the second act of the game. | ||
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[[File:Chapter 2.webp|right|400px]]'''Chapter Two''' of [[Baldur's Gate 3]] (sometimes referred to as '''Act 2''') takes place after [[Chapter One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]{{Verify}}. | [[File:Chapter 2.webp|right|400px]]'''Chapter Two''' of [[Baldur's Gate 3]] (sometimes referred to as '''Act 2''') takes place after [[Chapter One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]{{Verify}}. | ||
== Point of No Return == | |||
The exact delineation between Chapter One and Chapter Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the [[Temple of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close. | |||
==Locations== | ==Locations== |
Revision as of 10:42, 13 August 2023
Point of No Return
The exact delineation between Chapter One and Chapter Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the Temple of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
Locations
Main Quest
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The main quest of Chapter Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
- Follow the Convoy
- Resolve the Abduction
- Seek Protection from the Shadow Curse
- Find Ketheric Thorm's Relic