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Way of the Open Hand: Difference between revisions
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===Level 11=== | ===Level 11=== | ||
*{{Icon|Tranquility Icon.png|24}}'''Tranquility:''' {{SmallIcon|Long_rest_icon.png}}[[Long Rest|Long Rests]] surround you with an aura of peace, granting you [[Sanctuary (Condition)|Sanctuary]]. | *{{Icon|Tranquility Icon.png|24}}'''Tranquility:''' {{SmallIcon|Long_rest_icon.png}}[[Long Rest|Long Rests]] surround you with an aura of peace, granting you [[Sanctuary (Condition)|Sanctuary]]. | ||
{{ | {{:Monk/Navbox}} | ||
Revision as of 09:24, 13 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-13. If multiple days have passed since, this template should be removed. |
You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.Way of the Open Hand is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using unarmed attacks to strike their opponents down.
Subclass Features
Level 3
- Flurry of Blows: Topple: Punch twice in quick succession and possibly knock the target Prone.
- Prone(Condition) Duration: 1 turn
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Use {{User:Tc/Ki}}
instead
- Flurry of Blows: Stagger: Punch twice in quick succession and Stagger the target, making it unable to take reactions.
- Open Hand Technique: Staggered(Condition) Duration: 1 turn
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Use {{User:Tc/Ki}}
instead
- Flurry of Blows: Push: Punch twice in quick succession and possibly push the target 5m/17ft away.
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Use {{User:Tc/Ki}}
instead
Level 6
- Manifestation of Body: Passive (Toggle). Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Necroticdamage.Can't be used at the same time as Manifestation of Mind or Manifestation of Soul.
- Manifestation of Mind: Passive (Toggle). Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Psychicdamage.Can't be used at the same time as Manifestation of Body or Manifestation of Soul.
- Manifestation of Soul: Passive (Toggle). Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Radiantdamage.Can't be used at the same time as Manifestation of Body or Manifestation of Mind.
- Wholeness of Body: Regain half your Ki points and enter a temporary state of Wholeness where you regain Use
{{User:Tc/Ki}}
instead
s and have an extra Bonus action.
- Restores 3 x Monk Levelhit points
- Wholeness of Body(Condition): Affected entity has an extra Bonus action and recovers 1Use
{{User:Tc/Ki}}
instead
every turn. Duration: 3 turns
Level 9
- Ki Resonation: Punch: Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
- Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Duration: 10 turns
- Attack Roll
- Melee: 1.5 m / 5 ft
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
- Action
- Ki Resonation: Punch (Bonus Action): Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
- Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Duration: 10 turns
- Attack Roll
- Melee: 1.5 m / 5 ft
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
- Bonus action
- Ki Resonation: Blast: Detonate the ki of a creature Resonating with you, hitting the creature and anyone within 5m/17ft of it. The resulting explosion causes any nearby creatures Resonating with you to also detonate. On Dexterity saving throw targets still take half damage.
- Range: 18 m / 60 ft
- 1Ki Point
- Recharge: Per Turn
- Damage:3d6 (3~18) Force (Dexterity save to halve)
Level 11
- Tranquility: Long Rests surround you with an aura of peace, granting you Sanctuary.
Use {{User:Tc/MonkNavbox}}
instead