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Wild Magic (barbarian subclass): Difference between revisions
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=== Level 10 === | === Level 10 === | ||
* '''[[Unstable Backlash]]''': While enraged, when you take damage or fail a [[Saving Throw]], you trigger another Wild Magic effect that replaces the current one. (This counts as a [[reaction]] and can be set to ask.) | * {{SmallIcon|PassiveFeature_Generic_Magical.png}} '''[[Unstable Backlash]]''': While enraged, when you take damage or fail a [[Saving Throw]], you trigger another Wild Magic effect that replaces the current one. (This counts as a [[reaction]] and can be set to ask.) |
Revision as of 07:49, 13 August 2023
The wild influence of magic has transformed you, suffusing you with arcane power that churns within you, waiting to be released.Wild Magic is one of the Subclasses of Barbarian. These Barbarians manifest otherworldy magic to bolster their martial abilities.
Subclass Features
Level 3
- Rage: Wild Magic: Rage instantly causes a magical effect randomly rolled from the Wild Magic table. Some of these effects can be activated every subsequent turn as a bonus action.
- Magic Awareness: Anyone within a 3m range adds their Proficiency Bonus to Saving Throws against spells.
Level 6
- Bolstering Magic: Boon: You or an ally receive +1d4 bonus to Attack Rolls and Ability Checks for 10 turns.
- Bolstering Magic: Level 1 Spell Slot: You or an ally recover a level 1 spell slot.
- Bolstering Magic: Level 2 Spell Slot: You or an ally recover a level 2 spell slot.
Level 9
- Bolstering Magic: Level 3 Spell Slot: You or an ally recover a level 3 spell slot.
Level 10
- Unstable Backlash: While enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one. (This counts as a reaction and can be set to ask.)