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Rage: Difference between revisions
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While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. | While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
You also have Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | You also have Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. |
Revision as of 10:18, 23 February 2022
Rage is a Barbarian Bonus Action. This ability allow them to use their anger to gain resistances against physical damage and deal extra melee damage to enemies.
Description
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
You also have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action +File:Rage Charge Icon.png Rage Charge
Only available in combat
(10 turns) |
"Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn." |