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Syringe (+1): Difference between revisions

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| notes = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.}}
| notes =
*When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.
| bugs = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable, if this weapon is equipped.}}
* When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
}}
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[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Necrotic damage]]
[[Category:Sources of Necrotic damage]]

Latest revision as of 11:08, 28 January 2025

Syringe (+1) image

Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only.

Description Icon.png

The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID MAG_Surgeon_Syringe
UUID 95c3af3c-83b9-4cc0-b633-1493b7daca4d

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Special weapon actions

This weapon also grants the following:

Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.

Where to find

Bugs

None of the weapon actions provided by this weapon are actually availiable, if this weapon is equipped.

  • When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.