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Goblin Devout: Difference between revisions

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(infobox)
(Stat block for archetype)
 
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{{Infobox statistics
{{Infobox creature
| name = Goblin Devout
| name = Goblin Devout
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| class = [[Cleric]]
| type = Humanoid
| size = [[Small]]
| armour_class = 11
| type = [[Humanoid]]
| hit_points = 13
| ac = 11
 
| e hp = 9
| movement_speed_meters = 9
| hp = 14
| movement_speed_feet = 30
| t hp = 18
| weight_kg = 35
| h hp = 22
| weight_lb =  
| movement m = 9
| weight kg = 35
| level = 2
| level = 2
| str = 9
| str = 9
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| wis = 14
| wis = 14
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack
| feature1_name = Darkvision
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| feature1_description = Can see in the dark up to 12m.
| nostore = y
| feature2_name = Opportunity Attack
| stats = Goblin_Cleric
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}
}}
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
'''Goblin Devout''' are generic [[Goblin|goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
 
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Mace}}.
 
{{DamageInfo|die=6|count=1|type=Bludgeoning}}
 
{{Attack Roll}}: +2
 
{{Action}}}}{{Feature box|name=Bless|Casts {{SAI|Bless}} as a Level 1 spell, targeting up to 3 allies.
 
{{Concentration}}
{{Duration|10}}
 
{{Action}}}}{{Feature box|name=Sacred Flame|Engulf a target in a flame-like radiance.
 
{{DamageInfo|die=8|count=1|type=Radiant}}


{{SavingThrow|DEX|dc=12}} to avoid damage.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Bless}}
{{Feature box|Concussive Smash|item=Crude Mace}}
{{Feature box|Cure Wounds}}
{{Feature box|Main Hand Attack|item=Crude Mace}}
{{Feature box|Sacred Flame}}


{{Range|m=9|ft=60}}
== Known goblin devouts ==
* {{MdCharLink|Cry}}
* {{MdCharLink|Mezzka}}
* {{MdCharLink|Mrak}}
* {{MdCharLink|Muzul}}
* {{MdCharLink|Wasp}}


{{Action}}}}
{{Archetypes}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Clerics]]
[[Category:Clerics]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Latest revision as of 19:11, 23 January 2025

Goblin Devout are generic goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless (+ )
Bless up to 3 creatures. They gain a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Crude Mace
Damage: 0~5

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Cure Wounds.webp
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Crude Mace
Damage: 0~5

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Known goblin devouts[edit | edit source]