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Mari: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Mari | | name = Mari | ||
| image = | | image = <gallery> | ||
<gallery> | |||
Mari.png|In-game | Mari.png|In-game | ||
Portrait Mari.png|Portrait | Portrait Mari.png|Portrait | ||
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| acrobatics = 2 | | acrobatics = 2 | ||
| perception = 0 | | perception = 0 | ||
| uuid = 8409e274-4a4a-4de6-b34c-e701847ed86e | |||
| uid = S_CHA_FL1_BanditLockpick | |||
| stats = CHA_BanditInterior_Human_Ranger | |||
}} | }} | ||
'''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]]. | '''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
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== Description == | == Description == | ||
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{ | Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{CharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead. | ||
She is more loyal than the rest of her group, and | |||
== Involvement == | == Involvement == |
Revision as of 02:39, 23 January 2025
Mari is one of the bandits raiding the Overgrown Ruins in Act One.

“I know when I've got a lock beaten and I didn't beat this one.„
Description
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.
Involvement
Act One
Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.
Combat
Attacks and abilities
Notable loot
External links
Mari on the Forgotten Realms Wiki