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Pale Oak: Difference between revisions
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| weapon actions = Topple | | weapon actions = Topple | ||
| notes = * {{CharLink|Rath}} gives the party the staff only if is Kagha swayed to the party's side or killed at the conclusion of the {{Quest|Investigate Kagha|plot}} confrontation with her. This must be completed before {{Quest|Rescue the Druid Halsin|rescuing}} Halsin. | | notes = * {{CharLink|Rath}} gives the party the staff only if is Kagha swayed to the party's side or killed at the conclusion of the {{Quest|Investigate Kagha|plot}} confrontation with her. This must be completed before {{Quest|Rescue the Druid Halsin|rescuing}} Halsin. | ||
* Nothing {{ref|If in the cut-scene with Jaheira, the player character is ensnared in her vines as she interrogates them. This entanglement is plot-coded and unavoidable, regardless of any spell used or item equipped. While a player character (and the entire party) may avoid the cut-scene by, for example, sneaking into the [[Last Light Inn]], its occupants become hostile if they are discovered and Jaheira | * Nothing {{ref|If in the cut-scene with Jaheira, the player character is ensnared in her vines as she interrogates them. This entanglement is plot-coded and unavoidable, regardless of any spell used or item equipped. While a player character (and the entire party) may avoid the cut-scene by, for example, sneaking into the [[Last Light Inn]], its occupants become hostile if they are discovered and Jaheira was not first spoken with at the Inn's entrance.}} (including having this item equipped) prevents {{CharLink|Jaheira|Jaheira's}} vines from ensnaring the player character during a cutscene at the entrance to the [[Last Light Inn]]. However, having received the staff and been named Faithwarden does provide a unique dialogue option with her. | ||
| where to find = Obtained as a reward, if the player character initiating dialogue is a Druid, for completing {{Quest|Investigate Kagha}} and either persuading and sparing {{CharLink|Kagha}}, or killing her. | | where to find = Obtained as a reward, if the player character initiating dialogue is a Druid, for completing {{Quest|Investigate Kagha}} and either persuading and sparing {{CharLink|Kagha}}, or killing her. | ||
| where to find location = Inner Sanctum | | where to find location = Inner Sanctum |
Revision as of 05:34, 22 January 2025
Pale Oak is a rare Quarterstaff that grants the Faithwarden's Vines spell and prevents the wielder from being Ensnared by vines.

Infused with Silvanus' strength, these staves are gifted to Faithwardens who act in defence of nature.
Properties
- One-handed damage
1d6 (1~6) + Strength modifier
Bludgeoning
- Two-handed damage
1d8 (1~8) + Strength modifier
Bludgeoning
- Details
Rarity: Rare
Enchantment: None
Versatile
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 600 gp
UID
DEN_FaithwardenStaffUUID
13f6ff0c-08c4-4e9f-a624-511389b68dc2
Special
The holder of this item gains:
)
(- Cast as a level 1 spell (
Recharge: Long rest.)
- Faithwarden's Stride
- Druidic vines cannot you and do not count as .
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Inner Sanctum X: -461 Y: -22: Obtained as a reward, if the player character initiating dialogue is a Druid, for completing and either persuading and sparing Kagha, or killing her.
Notes
- Rath gives the party the staff only if is Kagha swayed to the party's side or killed at the conclusion of the confrontation with her. This must be completed before Halsin.
- Nothing [1] (including having this item equipped) prevents Jaheira's vines from ensnaring the player character during a cutscene at the entrance to the Last Light Inn. However, having received the staff and been named Faithwarden does provide a unique dialogue option with her.
Gallery
- ↑ If in the cut-scene with Jaheira, the player character is ensnared in her vines as she interrogates them. This entanglement is plot-coded and unavoidable, regardless of any spell used or item equipped. While a player character (and the entire party) may avoid the cut-scene by, for example, sneaking into the Last Light Inn, its occupants become hostile if they are discovered and Jaheira was not first spoken with at the Inn's entrance.