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Gish (hybrid) set: Difference between revisions

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(added Daredevil Gloves)
(added Gauntlet of the Tyrant)
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|{{Passive|Elven Chain}}
|{{Passive|Elven Chain}}
{{Passive|Elven Agility}}
{{Passive|Elven Agility}}
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|{{Image rarity item|Gauntlet of the Tyrant}}
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{SpellAction|Command|level = 3|recharge = long rest}}
{{Passive|Enervating Suffusion}}
{{Passive|High Spellcasting (+1)}}
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|{{Image rarity item|Hat of Uninhibited Kushigo}}
|{{Image rarity item|Hat of Uninhibited Kushigo}}

Revision as of 17:04, 2 January 2025

The Gish (hybrid) set comprises of equipment that benefits both spellcasters and martial characters. Items that boost Initiative Initiative, Critical hit, all attack rolls (thereby including the Sparkstruck set), and grant advantage to all attacks are part of this set, but are not duplicated here.

Name Slot Effect

Daredevil Gloves

Gloves Gloves (Non-Armour)
Doom Lobber
The wearer gains a +1 bonus to Spell Attack Rolls.
Daredevil Proximity Daredevil Proximity
Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.

Diadem of Arcane Synergy

Headgear Headgear (Non-Armour)
Synergetic Moments
When you inflict a condition, gain Arcane Synergy Arcane Synergy for 2 turns.

Elven Chain

Armour Armour (Medium Armour)
Elven Chain
You are considered Proficient with this armour while wearing it.
Elven Agility
The wearer has a +2 bonus to Initiative Rolls and Advantage Icon.png Advantage on Dexterity Saving throws.

Gauntlet of the Tyrant

Gloves Gloves (Non-Armour)
Command Command ()
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
High Spellcasting
You gain a +1 bonus to Spell Save DC.

Hat of Uninhibited Kushigo

Headgear Headgear (Non-Armour)
Lay Bare Their Weakness
After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn.

Helldusk Armour

Armour Armour (Heavy Armour)
Fly Fly ()
Cast as a level 3 spell ( Recharge: Long rest.)
Helldusk Armour
You are considered Proficient with this armour while wearing it.
Infernal Retribution
When you succeed a Saving throw, the caster receives Burning Burning for 3 turns.
Prime Aegis of Fire
You have Resistance to Damage TypesFire damage and cannot be Burned Burned. You take 3 less damage from all sources.

Helmet of Arcane Acuity

Headgear Headgear (Light Armour)
Battle Acuity
Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns.

Vivacious Cloak

Cloak Cloak
Arcane Vivaciousness
You gain HP Icon.png 8 temporary hit points after casting a spell while in melee.