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==== The Adamantine Forge ==== | ==== The Adamantine Forge ==== | ||
To find the amulet, the party must reach the forge itself. There, from the forge platform in its upper position, the party can jump to reach the side cave half-full of molten lava ({{Coords|-570|229}}). The lava here is unlike all other places where it is close: boiling and bursting, popping bubbles that leave Fire surface behind. A sequence of successful passive checks ({{Ability check|Nature|10}}, {{Ability check|Arcana|15}}) | To find the amulet, the party must reach the forge itself. There, from the forge platform in its upper position, the party can jump to reach the side cave half-full of molten lava ({{Coords|-570|229}}). The lava here is unlike all other places where it is close: boiling and bursting, popping bubbles that leave Fire surface behind. A sequence of successful passive checks ({{Ability check|Nature|10}}, {{Ability check|Arcana|15}}) allow to understand the reason of this phenomena: a [[Lava Elemental]] wandering around the cave. | ||
The elemental itself is non-aggressive, it | The elemental itself is non-aggressive, it does not react to party's presence or any actions, but defeating it makes the way to the amulet much easer because the boiling and bursting, popping bubbles that leave Fire surface behind stop after its death. However, fighting it might be troublesome, because it restores full health each turn while it is standing in lava. Spells like {{SAI|Bone Chill}} might be useful. | ||
[[File:Chest Elemental.png|300px|thumb|right|Remains of a building with the chest]] | [[File:Chest Elemental.png|300px|thumb|right|Remains of a building with the chest]] | ||
In the middle of the cave there is a rocky 'island', where a locked Adamantine chest stands. Inside the chest lies the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}}, along with small amount of gold, a random gem and two Uncommon elixirs (see below). The chest can be opened with the Adamantine Key found on a skeleton on the sides of the lava lake ({{Coords|-619|244}}) or can be picked ({{Ability check|Sleight of Hand|20}}). | In the middle of the cave there is a rocky 'island', where a locked Adamantine chest stands. Inside the chest lies the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}}, along with small amount of gold, a random gem and two Uncommon elixirs (see below). The chest can be opened with the {{SmRarityItem|Adamantine Key}} found on a skeleton on the sides of the lava lake ({{Coords|-619|244}}) or can be picked ({{Ability check|Sleight of Hand|20}}). | ||
If the {{SmRarityItem|Dark Justiciar's Journal}} was not found before, the quest is then triggered by picking up the amulet. | If the {{SmRarityItem|Dark Justiciar's Journal}} was not found before, the quest is then triggered by picking up the amulet. | ||
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* {{Dialogue option|''Reach for the Weave. Let it shield you from this impulse.''|tags=Wizard|roll=Intelligence|dc=10|advantage=y}} | * {{Dialogue option|''Reach for the Weave. Let it shield you from this impulse.''|tags=Wizard|roll=Intelligence|dc=10|advantage=y}} | ||
If | If managing to keep from laughing, the spirit of the amulet - the Monk's Manifestation - appears with a request. The Sharrans tortured him to death, and he laughed at their pathetic (but not quite futile) attempts to break his spirit. After passing over, manic laugh became his curse. He wants to become free, and to that end wants his granddaughter {{CharLink|Shirra Clarwen}} to take the curse over from him. | ||
The spirit tells the party that Shirra lives in [[Wyrm's Crossing]] and serves at the [[Open Hand Temple]] as a cleric of {{CharLink|Ilmater}}. The monk promises to bestow blessings upon the party if they agree to undertake this journey. | The spirit tells the party that Shirra lives in [[Wyrm's Crossing]] and serves at the [[Open Hand Temple]] as a cleric of {{CharLink|Ilmater}}. The monk promises to bestow blessings upon the party if they agree to undertake this journey. | ||
However, should the player character choose to succumb to the urge bestowed by the amulet, it | However, should the player character choose to succumb to the urge bestowed by the amulet, it does not bring any negative consequences or effects, and the quest can still be continued. | ||
The dialogue with the spirit contains several | The dialogue with the spirit contains several Ability checks that may shed some light on the Monk's Manifestation story. | ||
* {{Ability check|Investigation|10}} and subsequent {{Ability check|Religion|10}} will reveal that the monk worshipped {{CharLink|Lathander}} - god of dawn and renewal. | * {{Ability check|Investigation|10}} and subsequent {{Ability check|Religion|10}} will reveal that the monk worshipped {{CharLink|Lathander}} - god of dawn and renewal. | ||
* {{Ability check|Insight|10}} will tell that the spirit has no deliberate intent to harm its bearer. | * {{Ability check|Insight|10}} will tell that the spirit has no deliberate intent to harm its bearer. | ||
If | If agreeing to help the spirit, the Monk's Manifestation says he shall travel with them and grant some help on their way. | ||
Sentient Amulet can be worn by any party member, providing them with the ability to cast {{SAI|Shatter}} once per Short Rest, {{SAI|Ki Restoration (Lesser)}} and an ability {{SAI|Talk to the Sentient Amulet}}, which allows to reconsider the decision about helping the spirit at any time. | The Sentient Amulet can be worn by any party member, providing them with the ability to cast {{SAI|Shatter}} once per Short Rest, {{SAI|Ki Restoration (Lesser)}} and an ability {{SAI|Talk to the Sentient Amulet}}, which allows to reconsider the decision about helping the spirit at any time. Keeping the amulet in the inventory does not grant any of these. | ||
The quest cannot be ultimately resolved until the beginning of | The quest cannot be ultimately resolved until the beginning of [[Act Three]] of the game. | ||
=== Act Three === | === Act Three === | ||
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The [[Open Hand Temple]] where Shirra Clarwen worships is in [[Rivington]] ({{Coords|-19|-5}}), north of the [[Circus of the Last Days]]. | The [[Open Hand Temple]] where Shirra Clarwen worships is in [[Rivington]] ({{Coords|-19|-5}}), north of the [[Circus of the Last Days]]. | ||
Within the Open Hand Temple, the party | Within the Open Hand Temple, the party can encounter its second-in-charge {{CharLink|Yannis|Sister Yannis}} ({{Coords|-44|-6}}) having an argument with Investigator {{CharLink|Valeria}}. They are discussing the recent murder of {{CharLink|Lorgan|Father Lorgan}}, which Valeria is charged with investigating. After they finish their conversation, Valeria leaves, and the party can speak to Yannis about the murder. Through the dialogue, there is an option to ask the Ilmaterian where to find Shirra Clarwen. Yannis explains that Shirra passed away last year and was buried in the temple crypt. | ||
==== The Crypt ==== | ==== The Crypt ==== | ||
[[File:Shirras Tomb.png|300px|thumb|right|Shirra Clarwen's tomb.]] | [[File:Shirras Tomb.png|300px|thumb|right|Shirra Clarwen's tomb.]] | ||
The crypt can be reached through the hatch in the kitchen ({{Coords|-62|:3}}). | The crypt can be reached through the hatch in the kitchen ({{Coords|-62|:3}}). The party must enter the prayer hall to the south, then take the door to the west to find the passed clerics' resting place. Shirra Clarwen is buried in the sarcophagus in the far-left corner of the room (the one bathed in sunlight). To 'find' her, the party must first read the plaque, and then open the lid of the sarcophagus. | ||
After that, the conversation starts automatically. To trigger the cutscene, the party | After that, the conversation starts automatically. To trigger the cutscene, the party does not even need to have the {{SmRarityItem|Sentient Amulet}} itself present in the inventory, let alone wear it. The Monk's Manifestation possess the withered husk of Shirra Clarwens's corpse. He laments the death of his granddaughter, as she would have been willing to bear the curse on the wishes of her god, Ilmater. As it is, the spirit needs now another volunteer to get rid of the curse. | ||
At that point of the quest the party can decide whether to agree to bear the curse or reject the offer. Also, one of the side options here is to try and guess the truth about the spirit's affliction through {{Ability check|Arcana|15}}. If successful, it | At that point of the quest the party can decide whether to agree to bear the curse or reject the offer. Also, one of the side options here is to try and guess the truth about the spirit's affliction through {{Ability check|Arcana|15}}. If successful, it is revealed that the curse nature is actually tantamount to {{SAI|Tasha's Hideous Laughter}} spell. | ||
==== Dealing with the curse ==== | ==== Dealing with the curse ==== | ||
If the party choose to bear the curse, there are three options to avoid negative consequences - {{Ability check|Wisdom|15}}, {{Ability check|Constitution|15}} or {{Ability check|Wisdom|2}} (Illithid). The party must succeed in these checks twice (with same DC). It is possible to select the same check twice (except the Illithid one). Each failed check or choosing to succumb to the spell results in a permanent loss of 1 [[Wisdom]] point. | If the party choose to bear the curse, there are three options to avoid negative consequences - {{Ability check|Wisdom|15}}, {{Ability check|Constitution|15}} or {{Ability check|Wisdom|2}} (Illithid). The party must succeed in these checks twice (with same DC). It is possible to select the same check twice (except the Illithid one). Each failed check or choosing to succumb to the spell results in a permanent loss of 1 [[Wisdom]] point. | ||
If the curse has been removed, the party member that endured it (no matter of the Wisdom loss) | If the curse has been removed, the party member that endured it (no matter of the Wisdom loss) gains the ability to cast {{SAI|Tasha's Hideous Laughter}} once per Long Rest. | ||
If | If refusing to bear the curse, or stopping partway through absorbing it, the Monk's Manifestation inside Shirra Clarwen's corpse becomes hostile. He raises the three other corpses in the crypt as [[Greater Zombie]]s to attack the party: | ||
* {{MdCharLink|Flinster Sunseeker}} | |||
* {{MdCharLink|Raloric Windbane}} | |||
* {{MdCharLink|Suttida Attana}} | |||
== Rewards == | == Rewards == | ||
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== Notes == | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
* If a party member keeps the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}} in their inventory over the course of the game, the Monk's manifestation will voice his opinion on different occasions when completing certain quests. | * If a party member keeps the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}} in their inventory over the course of the game, the Monk's manifestation will voice his opinion on different occasions when completing certain quests. | ||
* Bug: The version of {{SAI|Tasha's Hideous Laughter}} rewarded by the quest resets not only on a long rest, but everytime you change equipment. (It uses the cooldown setting that is supposed to be used for once per long rest items, but without an item that is on cooldown, the spell resets) | |||
{{noteend}} | {{noteend}} | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |