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Pike +1: Difference between revisions
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| price = 40 | | price = 40 | ||
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | | weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | ||
| where to find = | | where to find = Sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] | ||
}} | }} | ||
== External links == | == External links == | ||
* {{FRWiki|Pike (weapon)|long}} | * {{FRWiki|Pike (weapon)|long}} | ||
[[Category:Sources of Piercing damage]] | [[Category:Sources of Piercing damage]] |
Latest revision as of 17:11, 13 December 2024
Pike +1 is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier
Piercing
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 40 gp
UID
WPN_HUM_Pike_A_1UUID
40fa8049-b6c1-4463-b212-52ad13b5d687
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Where to find
- Sold by any trader using the magic melee table