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Druids' Chambers: Difference between revisions

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[[Category:Locations]][[Category:Chapter One Locations]]
{{Location page
[[File:Druids Chambers.png|thumb|Druid's Quarters]]
| prefix = The
| name = Druids' Chambers
| alt name =
| image = Druids Chambers.png
| image description = Druids' Quarters
| act = one
| summary =
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
== Access ==
The main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at {{Coords|-448|-13}}, and may be exited via the [[Enclave Library]] and [[Underground Passage]].


The '''Druids' Chambers''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]].
== Story interactions ==
* Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.


==Access==
== Notable characters ==
Main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at X:-448 Y:-13, and may be exited via the [[Enclave Library]] and [[Underground Passage]].
* {{MdCharLink|Wounded Bird|Exhausted Bird}}
* {{MdCharLink|Nettie}}


==Story Interactions==
== Related quests ==
{{Verify}}{{SpoilerBox|
* {{Quest|Remove the Parasite}}
*Upon entering for the first time, the characters may speak with Nettie, who is tending to an exhausted bird.
** {{SubQuest|Get Help from Healer Nettie}}
*A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting.}}
** {{SubQuest|Rescue the Druid Halsin}}


==Notable Characters==
== Notable loot ==
*[[Nettie]]
*[[Exhausted Bird]]
 
==Related Quests==
*[[Remove the Parasite]]
** [[Get Help from Healer Nettie]]
**[[Rescue the Druid Halsin]]
 
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:  
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:  
*[[Elixir of Sylvanus]]
* {{MdRarityItem|Elixir of Silvanus}}
 
* {{MdRarityItem|Portrait of Lohse}} (if [[Digital Deluxe Upgrade]] was purchased)
==Hidden Treasure==
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Revision as of 14:23, 3 December 2024

The Druids' Chambers is a Location within the Emerald Grove in Act One of Baldur's Gate 3.

Access

The main entry to the Druids' Chambers is through a door in the Emerald Grove at X: -448 Y: -13, and may be exited via the Enclave Library and Underground Passage.

Story interactions

  • Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.

Notable characters

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: