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Druids' Chambers: Difference between revisions

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[[Category:Locations]][[Category:Chapter One Locations]]
{{Location page
[[File:Druids Chambers.png|thumb|Druid's Quarters]]
| prefix = The
| name = Druids' Chambers
| alt name =
| image = Druids Chambers.png
| image description = Druids' Quarters
| act = one
| summary =
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
== Access ==
The main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at {{Coords|-448|-13}}, and may be exited via the [[Enclave Library]] and [[Underground Passage]].


The '''Druid's Chambers''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]].
== Story interactions ==
* Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.


Main entry to the '''Druid's Chambers''' is through a door in the [[Emerald Grove]] at X:-448 Y:-13.
== Notable characters ==
* {{MdCharLink|Wounded Bird|Exhausted Bird}}
* {{MdCharLink|Nettie}}


== Location Interactions ==
== Related quests ==
* [[Nettie]] can initially be found here, tending to an [[Exhausted Bird]].
* {{Quest|Remove the Parasite}}
* A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting.
** {{SubQuest|Get Help from Healer Nettie}}
** {{SubQuest|Rescue the Druid Halsin}}


== Related Locations ==
== Notable loot ==
* [[Druid Grove]]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:  
* [[Emerald Grove]]
* {{MdRarityItem|Elixir of Silvanus}}
* [[Enclave Library]]
* {{MdRarityItem|Portrait of Lohse}} (if [[Digital Deluxe Upgrade]] was purchased)
 
== Related Quests ==
*[[Remove the Parasite]]
**[[Get Help from Healer Nettie]]
**[[Rescue the Druid Halsin]]
 
== Notable Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* [[Elixir of Sylvanus]]
 
== Hidden Treasure ==
* ''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]

Revision as of 14:23, 3 December 2024

The Druids' Chambers is a Location within the Emerald Grove in Act One of Baldur's Gate 3.

Access

The main entry to the Druids' Chambers is through a door in the Emerald Grove at X: -448 Y: -13, and may be exited via the Enclave Library and Underground Passage.

Story interactions

  • Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.

Notable characters

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: