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Goblin Sharp-Eye: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|name=Goblin Sharp-Eye
| name = Goblin Sharp-Eye
|image=[[File:Goblin_Sharp-Eye_Model.png|350px]]
| image = Goblin_Sharp-Eye 1 Model.png
|STR=8
| race = [[Goblin]]
|level=2
| class = [[Ranger]]
|race=Goblin
| size = [[Small]]
|type=Humanoid
| type = [[Humanoid]]
|HP=12
| ac = 13
|AC=13
| e hp = 8
|size=Small
| hp = 12
|weight=35kg
| t hp = 19
|proficiency=2
| movement m = 9
|initiative=+2
| weight kg = 35
|DEX=14
| level = 2
|CON=10
| str = 8
|INT=10
| dex = 14
|WIS=8
| con = 10
|CHA=8
| int = 10
|faction=[[Cult of the Absolute]]
| wis = 8
|location=[[Blighted Village]], [[Goblin Camp]]
| cha = 8
|exp=20
| passives = Darkvision, Opportunity Attack
|speed=9m / 30ft
| t passives = Darkvision, Fury of the Small, Opportunity Attack
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
}}
}}
'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
'''Goblin Sharp-Eyes''' are a generic goblin NPC and enemy found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.


==Attacks and Abilities==
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]] such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory.
 
===Ranged Attack - [[Goblin Bow]]===
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}}
 
* Can use [[Weapon Actions]].
* May use [[Arrow of Fire]].
 
=== [[Ensnaring Strike (Ranged)]] ===
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.
 
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}}  to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}.
 
{{Concentration}}
 
=== Nimble Escape ===
Retreat safely: moving won't provoke [[Opportunity Attack|Opportunity Attacks]].
 
{{Action|Bonus}}
 
* Gains [[Disengage (Condition)|Disengage]] condition.
 
=== Worg Companion ===
Some Sharp-Eyes have access to the [[Worg Companion]] ability, allowing them to summon a [[Worg]]
 
{{Action}}


== Combat ==
=== Attacks and abilities ===
{{Feature box|Ensnaring Strike (Ranged)|item=Goblin Bow}}
{{Feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Worg Companion}}


== Known goblin sharp-eyes ==
{{div col}}
* {{CharLink|Aggy}}
* {{CharLink|Breg}}
* {{CharLink|Crub}}
* {{CharLink|Eef}}
* {{CharLink|Gruz}}
* {{CharLink|Gurza}}
* {{CharLink|Lora (goblin)|Lora}}
* {{CharLink|Mirg}}
* {{CharLink|Nass}}
* {{CharLink|Neem}}
* {{CharLink|Nozk}}
* {{CharLink|Raagg}}
* {{CharLink|Roo}}
* {{CharLink|Sluck}}
* {{CharLink|Sneem}}
* {{CharLink|Snurd}}
* {{CharLink|Zami}}
{{div col end}}
{{Archetypes}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Rangers]]
[[Category:Rangers]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Latest revision as of 16:56, 1 December 2024

Goblin Sharp-Eyes are a generic goblin NPC and enemy found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows such as Arrows of Fire, if they possess them in their inventory.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Known goblin sharp-eyes[edit | edit source]