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Force Absorption: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Force Absorption''' is a passive feature that increases your defenses as you get hit. | description = Gain '''2''' turns of {{Cond|Force Conduit}} when taking {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. | granted by items = Rippling Force Mail }}") |
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| summary = '''Force Absorption''' is a passive feature that increases your defenses as you get hit. | | summary = '''Force Absorption''' is a passive feature that increases your defenses as you get hit. | ||
| description = Gain '''2''' turns of {{Cond|Force Conduit}} when taking {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. | | description = Gain '''2''' turns of {{Cond|Force Conduit}} when taking {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. | ||
| | | condition = Force Conduit | ||
| condition duration = 2 | |||
| notes = *The armor adds 2 turns as long as at least 1 HP is reduced from {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like {{Cond|Force Conduit}} or {{Pass|Heavy Armour Master|w=30}} ) | |||
*The armor also adds 2 turns from damage received via [[Warding Bond]] or self damage effects (e.g [[Ritual Dagger]] or [[Ritual Axe]] abilities), as long as at least 1 HP is reduced. | |||
*A character using this armor won't have all the the charges consumed when {{Cond|Force Conduit}} {{DamageText|1d4|Force}} area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again. | |||
}} | }} |
Latest revision as of 14:40, 29 November 2024
Force Absorption is a passive feature that increases your defenses as you get hit.
Description
Gain 2 turns of when taking Slashing,
Piercing, or
Bludgeoning damage.
Condition: Force Conduit
Duration: 2 turns
Bludgeoning,
Piercing, and
Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4
Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum
Duration: 7 turns.
How to learn
Granted by the equipment:
Notes
- The armor adds 2 turns as long as at least 1 HP is reduced from
Slashing,
Piercing, or
Bludgeoning damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like or )
- The armor also adds 2 turns from damage received via Warding Bond or self damage effects (e.g Ritual Dagger or Ritual Axe abilities), as long as at least 1 HP is reduced.
- A character using this armor won't have all the the charges consumed when 1d4
Force area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.