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{{CharacterInfo
{{PageSeo
|name=Warrior Trinzas
| description = Warrior Trinzas is a goblin warrior guarding the entrance hall of the Shattered Sanctum in Act One.
|image=
| image = Trinzas.png
|STR=12
}}
|level=2
{{Infobox creature
|race=Goblin
| name = Warrior Trinzas
|type=Humanoid
| image = <gallery>
|HP=15
Trinzas.png|In-game
|AC=13
Portrait Trinzas.png|Portrait
|size=Small
</gallery>
|weight=35kg
| faction = [[Cult of the Absolute]]
|proficiency=2
| race = [[Goblin]]
|initiative=+1
| archetype = [[Goblin Warrior]]
|DEX=13
| level = 2
|CON=11
| size = [[Small]]
|INT=10
| type = [[Humanoid]]
|WIS=8
| ac = 13
|CHA=8
| e hp = 10
|faction=[[Cult of the Absolute]]
| hp = 15
|location=[[Shattered Sanctum]]
| t hp = 19
|exp=20
| movement m = 9
|speed=9m / 30ft
| xp = 20
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
| weight kg = 35
|bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty}}'''Trinzas''' is a [[Goblin]] [[Goblin Warrior|Warrior]] guarding the entrance hall of the [[Shattered Sanctum]] in [[Act One]]. She is busy arguing with [[Warrior Nrog]] about the noisy party happening out on the camp along with the recently intrusion by [[Aradin]] and his fellow adventurers, one of which they have captured.
| str = 12
| dex = 13
| con = 11
| int = 10
| wis = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
'''Warrior Trinzas''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].


== Act One ==
== Involvement ==
Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:
=== Act One ===
Warrior Trinzas is one of the guards at the inner entrance to the [[Shattered Sanctum]]. {{CharLink|Nrog}} will occasionally converse with Trinzas about the loud party in the courtyard or the recent prisoner from {{CharLink|Aradin Beno|Aradin's}} adventuring party. Upon first entering the area, the party is immediately questioned by Trinzas for the intrusion and will require passing skill checks to progress farther.


* If you freed [[Sazza]] as part of her [[Save the Goblin Sazza|quest]], she will vouch for you, avoiding any fights.
* If having freed {{CharLink|Sazza}} as part of {{Quest|Save the Goblin Sazza}}, she will avoid combat by vouching for the party.
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}.
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Ability Check|Deception|15}}. "I've got an audience with the one in charge."
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
* {{Ability Check|Intimidation|15}}. "You don't need to know about my business. ''Move''."
* {{Dialogue option|I've got an audience with the one in charge.|tags=Drow}}
* {{SmallIcon|Detect Thoughts.webp}} [[Detect Thoughts]] {{Ability Check|Intelligence|9}}. "I'm here to see the [[True Souls]]. Do you want to keep them waiting?"
* {{Dialogue option|You don't need to know about my business. ''Move''."|roll=Intimidation|dc=15}}
* {{Dialogue option|Let. Me. '''Through.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|You ''will'' let me in.|tags=True Soul}}
* {{Dialogue option|''Probe her thoughts.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}


If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if you beat all the goblins in the entrance hall.
If the party fail any of the checks, they are forced to leave and can only enter the area through stealth or violence. If the party pass any of the above skill checks, they are permitted entry into the area and are awarded 120 [[Experience|XP]] as if they defeated all the goblins in the entrance hall.


==Attacks and Abilities==
== Combat ==
===Main Hand Attack - [[Greataxe]]===
=== Attacks and abilities ===
{{Action}}
{{Feature box|Main Hand Attack|item=Greataxe}}
{{Feature box|Throw Stone}}


{{Attack Roll}}: +3{{DamageInfo|count=1|die=12|type=Slashing|plus=1}}
== Idle banter ==
*Can use [[Weapon Actions]].
Trinzas occasionally chats with {{CharLink|Nrog}}:
===Throw Rock===
{{Action}}


{{Attack Roll}}: +3{{DamageInfo|count=1|die=4|type=Bludgeoning|plus=1}}{{Range|m=18|ft=60}}
{{Dialogue start}}
'''Warrior Trinzas:''' Bloody racket...
* '''Warrior Nrog:''' Aw, c'mon now. They're just 'avin a bit o' fun.
** '''Warrior Trinzas:''' Aye - so much fun that those thieves almost got past.
*** '''Warrior Nrog:''' We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
**** '''Warrior Trinzas:''' Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.
{{Dialogue end}}
 
== External links ==
* {{FRWiki|Trinzas|long}}
 
{{Goblin Camp}}
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Latest revision as of 01:59, 23 November 2024

Warrior Trinzas is a goblin stationed in the Goblin Camp in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Warrior Trinzas is one of the guards at the inner entrance to the Shattered Sanctum. Nrog Nrog will occasionally converse with Trinzas about the loud party in the courtyard or the recent prisoner from Aradin Beno Aradin's adventuring party. Upon first entering the area, the party is immediately questioned by Trinzas for the intrusion and will require passing skill checks to progress farther.

  • If having freed Sazza Sazza as part of Save the Goblin Sazza Save the Goblin Sazza, she will avoid combat by vouching for the party.
  • [ILLITHID] [WISDOM] I'm not here to talk to a lowly guard. (DC 5)
  • [DECEPTION] I've got an audience with the one in charge. (DC 15)
  • [DROW] I've got an audience with the one in charge.
  • [INTIMIDATION] You don't need to know about my business. Move." (DC 15)
  • [BARBARIAN] [INTIMIDATION] Let. Me. Through. (DC 15 Advantage Icon.png)
  • [TRUE SOUL] You will let me in.
  • [DETECT THOUGHTS] [WISDOM] Probe her thoughts.
    • I'm here to see the True Souls. Do you want to keep them waiting?

If the party fail any of the checks, they are forced to leave and can only enter the area through stealth or violence. If the party pass any of the above skill checks, they are permitted entry into the area and are awarded 120 XP as if they defeated all the goblins in the entrance hall.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Idle banter[edit | edit source]

Trinzas occasionally chats with Nrog Nrog:

Warrior Trinzas: Bloody racket...

  • Warrior Nrog: Aw, c'mon now. They're just 'avin a bit o' fun.
    • Warrior Trinzas: Aye - so much fun that those thieves almost got past.
      • Warrior Nrog: We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
        • Warrior Trinzas: Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.

External links[edit | edit source]