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Culk: Difference between revisions

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(Added VA)
(XP reward is now part of the infobox)
 
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| va = Peter Hannah
| va = Peter Hannah
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Booyahg]]
| archetype = [[Goblin Booyahg]]
| class = [[Wizard]]
| faction = [[Cult of the Absolute]]
| ac = 11
| ac = 11
| e hp = 9
| e hp = 9
Line 16: Line 16:
| t hp = 16
| t hp = 16
| movement m = 9
| movement m = 9
| xp = 20
| weight kg = 35
| weight kg = 35
| level = 2
| level = 2
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
 
| conditions = Drunk, Sleeping
| conditions = Drunk
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| athletics = -1
| acrobatics = 1
| perception = -1
}}
}}


'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
'''Booyahg Culk''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].  
 
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from a drunken sleep}}
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from drunk-sleep.}}
 
Culk has the [[Brand of the Absolute]], which makes him vulnerable to [[Illithid Persuasion]].


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and [[Bugbear (Race)|bugbears]] who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a {{SAI|Jump}}. It is possible to avoid combat by passing a skill check.
 
* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
** Waking him up a second time will make him and the others attack in anger.
* If the character is a [[Drow]]. "None of your concern. Back to your stupor."
** Won't become hostile if woken up again.
* [[Illithid Persuasion]] {{SkillCheck|Wisdom|2}}. "Nothing. Lie back down and be silent."
** Won't become hostile if woken up again.


If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
* {{Dialogue option|Hush now. Go back to sleep.|roll=Persuasion|dc=10}}
* {{Dialogue option|None of your concern. Back to your stupor.|tags=Drow}}
* {{Dialogue option|Nothing. Lie back down and be silent.|tags=Illithid Persuasion|roll=Wisdom|dc=2}}


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Acid Splash}}
{{Feature box|Acid Splash}}
{{Feature box|Sleep}}
{{Feature box|Grease}}
{{Feature box|Grease}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Ray of Sickness}}
{{Feature box|Ray of Sickness}}
{{Feature box|Sleep}}


== External links ==
== External links ==

Latest revision as of 23:44, 22 November 2024

Booyahg Culk is a goblin stationed in the Goblin Camp in Act One.

Portrait Culk.png
Can't you go be a True Soul somewhere else?
Culk, awakened from a drunken sleep

Involvement[edit | edit source]

Act One[edit | edit source]

Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a Jump Jump. It is possible to avoid combat by passing a skill check.

  • [PERSUASION] Hush now. Go back to sleep. (DC 10)
  • [DROW] None of your concern. Back to your stupor.
  • [ILLITHID PERSUASION] [WISDOM] Nothing. Lie back down and be silent. (DC 2)

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft

External links[edit | edit source]