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Goblin Boss: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Goblin Boss
| name = Goblin Boss
| image = Goblin Boss.png
| image = Goblin Boss Model.png
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| level = 3
| level = 3
| ac = 13
| ac = 13
Line 12: Line 12:
| movement m = 9
| movement m = 9
| weight kg = 35
| weight kg = 35
| level = 2
| str = 12
| str = 12
| dex = 14
| dex = 14
Line 40: Line 39:
* {{CharLink|Fezzerk}}
* {{CharLink|Fezzerk}}
* {{CharLink|Rozzak}}
* {{CharLink|Rozzak}}
* {{CharLink|Skrut}}


{{Archetypes}}
{{Archetypes}}

Revision as of 11:11, 21 November 2024

Goblin Bosses are generic Goblin NPCs and enemies found throughout the High Hall in Act Three.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Goblin Scimitar
Damage: 3~8
D6 Slashing.png
1d6 + 2Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft
Reckless Warcry.webp
Reckless Warcry Reckless Warcry ()
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
AoE: 15 m / 50 ft (Radius)

Loot

Named Goblin bosses