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Trinzas: Difference between revisions

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| archetype = [[Goblin Warrior]]
| archetype = [[Goblin Warrior]]
| level = 2
| level = 2
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 13
| ac = 13
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| cha = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Warrior Trinzas''' is a [[Goblin Warrior|goblin warrior]] guarding the entrance hall of the [[Shattered Sanctum]] in [[Act One]]. She is busy arguing with [[Nrog|Warrior Nrog]] about the noisy party happening out on the camp along with the recently intrusion by {{CharLink|Aradin Beno|Aradin}} and his fellow adventurers, one of which they have captured.
'''Warrior Trinzas''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].


== Involvement ==
== Involvement ==
Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:
=== Act One ===
Warrior Trinzas is one of the guards at the inner entrance to the [[Shattered Sanctum]]. {{CharLink|Nrog}} will occasionally converse with Trinzas about the loud party in the courtyard or the recent prisoner from {{CharLink|Aradin Beno|Aradin's}} adventuring party. Upon first entering the area, the party is immediately questioned by Trinzas for the intrusion and will require passing skill checks to progress farther.


* If having freed {{CharLink|Sazza}} as part of her [[Save the Goblin Sazza|quest]], she will vouch for the party, which results in avoiding any fights.
* If having freed {{CharLink|Sazza}} as part of {{Quest|Save the Goblin Sazza}}, she will avoid combat by vouching for the party.
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
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** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}
** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}


If failing at any of the checks the party will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if defeating all the goblins in the entrance hall.
If the party fail any of the checks, they are forced to leave and can only enter the area through stealth or violence. If the party pass any of the above skill checks, they are permitted entry into the area and are awarded 120 [[Experience|XP]] as if they defeated all the goblins in the entrance hall.


== Combat ==
== Combat ==

Revision as of 09:10, 21 November 2024

Warrior Trinzas is a goblin stationed in the Goblin Camp in Act One.

Involvement

Act One

Warrior Trinzas is one of the guards at the inner entrance to the Shattered Sanctum. Nrog Nrog will occasionally converse with Trinzas about the loud party in the courtyard or the recent prisoner from Aradin Beno Aradin's adventuring party. Upon first entering the area, the party is immediately questioned by Trinzas for the intrusion and will require passing skill checks to progress farther.

  • If having freed Sazza Sazza as part of Save the Goblin Sazza Save the Goblin Sazza, she will avoid combat by vouching for the party.
  • [ILLITHID] [WISDOM] I'm not here to talk to a lowly guard. (DC 5)
  • [DECEPTION] I've got an audience with the one in charge. (DC 15)
  • [DROW] I've got an audience with the one in charge.
  • [INTIMIDATION] You don't need to know about my business. Move." (DC 15)
  • [BARBARIAN] [INTIMIDATION] Let. Me. Through. (DC 15 Advantage Icon.png)
  • [TRUE SOUL] You will let me in.
  • [DETECT THOUGHTS] [WISDOM] Probe her thoughts.
    • I'm here to see the True Souls. Do you want to keep them waiting?

If the party fail any of the checks, they are forced to leave and can only enter the area through stealth or violence. If the party pass any of the above skill checks, they are permitted entry into the area and are awarded 120 XP as if they defeated all the goblins in the entrance hall.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Idle banter

Trinzas occasionally chats with Nrog Nrog:

Warrior Trinzas: Bloody racket...

  • Warrior Nrog: Aw, c'mon now. They're just 'avin a bit o' fun.
    • Warrior Trinzas: Aye - so much fun that those thieves almost got past.
      • Warrior Nrog: We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
        • Warrior Trinzas: Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.

External links