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Gruz: Difference between revisions

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| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 2
| level = 2
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Sharp-Eye]]
| archetype = [[Goblin Sharp-Eye]]
| class = [[Ranger]]
| ac = 13
| ac = 13
| e hp = 8
| e hp = 8
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| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| athletics = -1
| acrobatics = 2
| perception = -1
}}
}}
'''Sharp-Eye Gruz''' is a [[Goblin Sharp-Eye]] in the [[Shattered Sanctum]] of the [[Goblin Camp]] in [[Act One]]. She is stationed at the inner entrance to the main hall, high up on a ledge.
'''Sharp-Eye Gruz''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].
{{DiQ|What're you doin' up here anyway? Countin' spider webs? C'mon, get off.|Gruz|, if she spots the party in the rafters.}}
{{DiQ|What're you doin' up here anyway? Countin' spider webs? C'mon, get off.|Gruz}}
 
== Involvement ==
=== Act One ===
Sharp-Eye Gruz can be found in the inner entrance of [[Shattered Sanctum]], positioned along the western high ledge.


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Ensnaring Strike (Ranged)|item=Goblin Bow}}
{{Feature box|Ensnaring Strike (Ranged)|item=Goblin Bow}}
{{Feature box|Nimble Escape}}
{{Feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Worg Companion}}
{{Feature box|Worg Companion}}
=== Notable loot ===
* {{MdRarityItem|Goblin Bow}}
* {{MdRarityItem|Arrow of Fire}}
=== Allies ===
* {{CharLink|Fezk|Tracker Fezk}}
* {{CharLink|Nozk|Sharp-Eye Nozk}}
* {{CharLink|Nrog|Warrior Nrog}}
* {{CharLink|Tizg|Sharp-Eye Tizg}}
* {{CharLink|Trinzas|Warrior Trinzas}}


== External links ==
== External links ==

Latest revision as of 08:52, 21 November 2024

Sharp-Eye Gruz is a goblin stationed in the Goblin Camp in Act One.

Portrait Gruz.png
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
Gruz

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Gruz can be found in the inner entrance of Shattered Sanctum, positioned along the western high ledge.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links[edit | edit source]