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Snurd: Difference between revisions

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{{Infobox character
{{Infobox creature
| name = Sharp-Eye Snurd
| name = Sharp-Eye Snurd
| image =  
| image = <gallery>
| titles = Novice of the Absolute  
Snurd.png|In-game
Portrait Snurd.png|Portrait
</gallery>
| title = Novice of the Absolute  
| race = [[Goblin]]
| race = [[Goblin]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 2
| level = 2
 
| size = [[Small]]
| modules =
| type = [[Humanoid]]
{{Infobox statistics
| archetype = [[Goblin Sharp-Eye]]
| child = yes
| class = [[Ranger]]
| size = Small
| ac = 13
| type = Humanoid
| e hp = 8
| armour_class = 13
| hp = 12
| hit_points = 12
| t hp = 15
| hit_points_tactician = 15
| movement m = 9
| movement_speed_meters = 9
| weight kg = 35
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =  
| hiddenlevel = 2
| str = 10
| str = 10
| dex = 14
| dex = 14
Line 27: Line 26:
| cha = 8
| cha = 8


| feature1_name = Darkvision
| passives = Darkvision, Opportunity Attack
| feature1_description = Can see in the dark up to 12m.
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| feature2_name = Opportunity Attack
}}'''Sharp-Eye Snurd''' is a [[goblin]] stationed at the entrance of the [[Goblin Camp]] in [[Act One]].
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}'''Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
 
==Attacks and abilities==
===Ranged Attack - [[Goblin Bow]]===
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|plus=2}}{{Range|m=18|ft=60}}
*Can use [[Weapon Actions]].
*May use [[Arrow of Fire]].
===[[Ensnaring Strike (Ranged)]]===
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.
 
{{Action}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}}  to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}.
{{DiQ| I can see the Absolute from here. I can!|Snurd|, observing the surroundings from his high point.}}


{{Concentration}}
== Involvement ==
===Nimble Escape===
=== Act One ===
Retreat safely: moving won't provoke [[Opportunity Attack|Opportunity Attacks]].
Snurd is positioned on a rocky peak overlooking the bridge that connects [[Blighted Village]] to the Goblin Camp. If combat is initiated, Snurd will attempt to rush toward the war drum to alert the camp and rally reinforcements.


{{Action|Bonus}}
== Combat ==
*Gains [[Disengage (Condition)|Disengage]] condition.
=== Attacks and abilities ===
===Worg Companion===
{{Feature box|Ensnaring Strike (Ranged)}}
Some Sharp-Eyes have access to the [[Worg Companion]] ability, allowing them to summon a [[Worg]]
{{feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Worg Companion}}


{{Action}}
== External links ==
* {{FRWiki|Snurd|long}}


{{Goblin Camp}}
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]
[[Category:Rangers]]

Latest revision as of 08:16, 20 November 2024

Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.


Portrait Snurd.png
I can see the Absolute from here. I can!
Snurd, observing the surroundings from his high point.

Involvement[edit | edit source]

Act One[edit | edit source]

Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd will attempt to rush toward the war drum to alert the camp and rally reinforcements.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links[edit | edit source]